Sinder by Revanchist7

Species
Sith Lord
Career
Warrior
Specializations
Shii-Cho Knight, Aggressor
System
Force and Destiny

4
Threshold 16
Current 19
Threshold 13
Current 8
Ranged 1
Melee 3

Characteristics

3
2
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Crossguard
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Burn 2, Vicious 1, Defensive 2
Damage
8
Critical
3

0
250

Weapons & Armor

Crossguard Saber- Spend three threat to disarm opponent
Armored Robes

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Compromised, increase difficulty for the rest of encounter.

Talents

Name Rank Book & Page Description
Intimidating 1 FD99 May suffer strain to downgrade difficulty of Coercion checks or upgrade defence against Corecion, can not exceed ranks
Fearsome 2 FD99 When engaged may force enemy to make a two difficulty fear check
Force Rating +1 1 FD99
Parry 2 FD100 Suffer 3 strain to reduce damage by 4
Durable 1 FD100 Reduce crit by 10
Defensive Training 1 FD100 Lightsaber gains defensive 1
Sun Djem 1 FD100 May spend triumph or 2 Advantage to disarm opponent
Toughened 1
Adversary 2

Force Powers

Force Rating
2
Power
Move
Description
May move an object up to sil 1 medium range. (Three force points)
Upgrade Effect
Strength
Control
Range
Power
Bind
Description
Spend force to immobilize a target in short range until the end of the user's next turn. Each force also deal one wound ignoring soak.
Upgrade Effect
Control Spend a force, whenever a target takes an action they suffer 2 strain

Background

Motivation

Morality

Description

Other Notes

Return to Top