Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 3 | b | |
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| MR-90 Proton Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 1, Cumbersome 3, Knockdown |
Damage10 |
Critical2 |
|
| Dragoon |
RangeShort |
SkillRanged: Heavy |
|
| Stun Setting, Accurate 1, Blast 4 |
Damage8 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Sniper Shot | 1 | Increase Range Band by 1, but increast difficulty by 1 as well. | |
| True Aim | 1 | 1/round, take the TA MAnuever. Aim+Upgrade check once. | |
| QUick Strike | 1 | add b per rank to attacks against people who haven't acted yet this encounter. | |
| Hunter's Quarry | 1 | Take the HQ Action. Hard (PPP) Survival check. Upgrade ability of all attacks against target til end of next round. Must be Long or shorter range. | |
| HQ (Improved) | 1 | Suffer 2 strain to make HQ a manuever. | |
| Precise Aim | 1 | 1/round, suffer strair =ranks. Reduce targets melee and ranged defense=ranks. | |
| Marked for Death | 1 | Take the MfD Manuever. Commit F. While committed, add AA to all checks against the target. F remains committed til death of target or end of encounter. | |
| Force Rating | 1 | +1 FR | |
| Dedication | 1 | +1 Agility |