|
Toughened |
4 |
|
+2 to WT |
|
Grit |
4 |
|
+1 to ST |
|
Parry |
1 |
|
melee: 3 strain to reduce by 2+ranks in parry |
|
Reflect |
1 |
|
ranged: 3 strain to reduce by 2+ ranks in parry |
|
Bodyguard |
1 |
|
once per round, perform this manuever against an engaged character and suffer strain no greater than ranks in bodyguard to upgrade the difficulty of combat checks against equal to the amount of strain suffered |
|
Physician |
1 |
|
target of medicine checks heals +1 wound |
|
Stimpak Specialist |
1 |
|
+1 wound healed when using stimpak |
|
Force Protection |
1 |
|
Manuever; suffer 1 strain and commit force die equal to ranks in FP to increase soak by the same amount of force die committted until beginning of next turn. Suffer 1 strain every turn force die is committed. |
|
Heighted Awareness |
1 |
|
Allies in short range add +1 boost die to Perception or Vigilance, +2 to engaged allies |
|
Center of Being |
2 |
|
Manuever, until the begginning of next turn, attacks against you increase their crit rating equal to ranks in CoB |
|
Circle of Shelter |
1 |
|
When an engaged character suffers a hit, may perform a parry or reflect incidental |
|
Improved Bodyguard |
1 |
|
Once per session, may take the hit instead of a character you have used the bodyguard manuever on |
|
Force Rating |
2 |
|
+1 to force rating |
|
Dedication |
2 |
|
+1 to charateristic |
|
Gearhead |
1 |
|
removed setback die on mechanic checks, halve cost to add mods to attachments |
|
Armor Master |
1 |
|
wearing armor, +1 soak |
|
Improved Armor Master |
1 |
|
wearing armor, +1 defense |
|
Supreme Armor Master |
1 |
|
when crit against, incidental to reduce the next critical injury suffered by 10 times your soak |
|
Tinkerer |
1 |
|
add 1 additional hardpoint to a number of items = to ranks |
|
Mental Tools |
1 |
|
always count as having the right tools when performing mechanics checks |
|
Comprehend Technology |
1 |
|
make an average knowledge (education) check to use force rating as ranks in skills to use a single item |
|
Saber Throw |
1 |
|
Lightsaber combat check as a ranged attack at a target within medium range, adding force die no greater than force rating. Must spend pips to succeed to hit target and spend a pip to have it return to the hand. |
|
Falling Avalanche |
1 |
|
Suffer 2 strain to add damage = to brawn on next lightsaber combat check |
|
Imbue Item |
1 |
|
Suffer 1 strain to commit a force die to grant one weapon, armor, or item an improvement while force die remains committed. 1 strain every round force die is committed. |
|
Reinforce Item |
1 |
|
manuever, 2 force die to give item the cortosis quality. Suffer 3 strain every round force die remains committed. |