Vortigern by Ruukil

Species
Lorrdian
Career
Jedi Master
Specializations
System
Edge of the Empire

7
Threshold 20
Current 2
Threshold 25
Current 12
Ranged 1
Melee 1

Characteristics

5
4
3
3
6
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 1
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 4
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) X 5
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 4
Perception (Cun) X 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 2
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 5
Melee (Br) 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) 0

Attacks

Vortigern's Lightsaber
Range
Engaged
Skill
Lightsaber
Sunder, Breach 1, Viscious 3, Pierce 6
Damage
10
Critical
1

Weapons & Armor

Jedi Robes (+1Defense, +1 Soak)
Vortigern's Lightsaber
Electrostaff

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 4 Upgrade the difficulty of any combat check targeting this character four times.
Force Rating 5 Roll 5x Force Dice to activate force powers.
Niman Technique May use Willpower instead of Brawn when making lightsaber checks.
Parry(Improved) 5 5 When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When parrying a hit that generated DISPAIR or 3xDISADVANTAGE, may hit attacker once with a wielded Brawl, Melee, or Lightsaber weapon dealing base damage, after the original attack is resolved.
Reflect(Improved) 5 5 When struck by a ranged attack but before apply­ing Soak, suffer 3 Strain to reduce damage by 6. When reflecting a hit that generated DISPAIR or 3xDISADVANTAGE, may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
Uncanny Senses 1 Add 1 Boost Die to all Perception checks.
Uncanny Reactions 2 Add 1 Boost Die per rank of Uncanny Ractions to all Vigilance checks.
Nobody's Fool 1 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Defensive Training 2 When wielding a lightsaber, Melee, or Brawl weapon, the weapon gains the defensive quality with a rating equal to ranks in Defensive training.
Sum Djem 1 May spend Triumph or 2x Advantage with a successful lightsaber attack to disarm an opponent.
Draw Closer 1 As an action, make a light saber(Willpower) attack against a silhouette 1 target in medium range. Add (FP) up to Force rating. Spend [FP] to move target one range band closer or to add Success to a check.
Center of Being(Improved) 2 Take Center of Being maneuver or spend 1 strain to use as an incedental. Util the start of the next turn, attacks against the character increase crit rating by 1 per rank of Center of Being.
Force Assault 1 Spend Triumph or 3x Advantage on a missed Lightsaber attack to immediately perform a Move Force power action as a manuever.
Rapid Reaction 2 Suffer strain up to ranks in Rapid Reaction to add an equal number of Success to initiatice checks.
Natural Mystic 1 Once per session, May reroll any 1 Force power check.

Force Powers

Force Rating
Power
Enhance
Description
Upgrade Effect
Force Power: Enhance: When making an Athletics, Coordination or Resilience check, the character may roll an Enhance power check as part of the pool and may spend [FP] to gain Success or Advantage(their choice) on the check. May make an Enhance power check as a maneuver to spend [FP] to leap to any location within Short range, or [2xFP] to leap to any location within Medium range.
Power
Influence
Description
Upgrade Effect
The character may spend [FP] to stress the mind of one living target they are Engaged with, inflicting 1 strain. The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the character spends [FP] and succeeds on the check, they can force the target to adopt an emotional state or believe something untrue, lasting for 3 rounds or 15 minutes.
Power
Sense
Description
Upgrade Effect
The character may spend [FP] to sense all living things within Short range (including animals and sentient beings) and may spend [2xFP] to increase the range of this effect to Medium. The character may instead spend [FP] to sense the current emotional state of one living target they are engaged with.
Power
Move
Description
Upgrade Effect
The character can hurl objects by making a Move power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the silhouette of the object being thrown (default is silhouette 0) and only succeeds if they can also spend enough [FP] to move the object. The attack deals damage equal to the object’s silhouette times 10 (silhouette 0 deals 5 damage) plus 1 per net Success. To throw multiple objects, they must generate enough to move multiple objects, and must use rules for Auto-Fire to determine difficulty and targeting.
Power
Description
Upgrade Effect
Once per encounter when making a Lightsaber combat check, Vortigern may add any uncommitted [Light Side Point] to the roll. Each [Light Side Point] generated counts as an additional 1xSuccess and each [Dark Side Point] counts as an additional Setback.

Background

Motivation

Obligations

Description

Other Notes

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