Mancer Hedd by SpiceyBoi

Species
Gank
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

5
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Weequay Blaster Lance "Mancer's Lancer"
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 2, Jury Rigged (-1 crit)
Damage
8
Critical
2
Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

5
140
50

Weapons & Armor

Cresh "Luck" Armor (+2 Soak)
Weequay Blaster Lance
Blaster Carbine

Personal Gear

Multi-tool Hand
Q-22 Retinal Tracker
Stun Cuffs

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughed 1 Edge of the Empire Gain +2 Wound Threshold.
Intimidating 1 Edge of the Empire May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number.
Defensive Stance 1 Edge of the Empire Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Jury Rigged 1 Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Spare Clip 1 Cannot run out of ammo due to despair, excluding weapons with Limited Ammo.

Background

Having served under Shagduh the Hutt for nearly five galactic years, Mancer’s preferred tactics are well-known to most under the Hutt’s employ. He’s known for “selective hearing” when it comes to taking care of Shagduh’s dirty work. Of course, this leads to regular disintegrations, dismemberments, and malicious rampages of Mancer’s menagerie of hand-built droids. Organic flesh is so weak and squishy, after all. Shagduh usually finds these mishaps hilarious, but not recently.

Mancer’s favorite Droid companion is Z3-U5, “Zeus.” The Gank regularly modifies the junked combat remote with new armaments, such as a plasma caster for handling sticky situations. “Zeus” drew the ire of Shagduh, however, when this new toy singed off the lekku tip of one of the Hutt’s favorite Togruta dancers. “Zeus” was taken from Mancer as punishment, and the Gank must once again prove himself useful and competent in his work before they can be reunited. He’s been selected to fall in with a new salvaging crew as the first step to this redemption.

Motivation

Droid Companion

Obligations

Crime: 10

Description

TL;DR:
- 1.7 meters tall
- Lean, well-built. Most of his presence comes from armor plating.
- Hyena-like furred patter and face. Rusty/dried blood crimson.
- Grizzled voice. Clicks tongue like a stalled engine.
- Q-22 “mood based” cyber eye. Colors denote thoughts on situation, individuals, and targets.
- Mullet, dark brown mane. Almost always covered by helmet.
- Do not recommend trying to see him unarmored.

Most of Mancer’s physical appearance is heavily guided under powerful, high-tech armor. Ivory, silver, and similarly colored plates maintain a constant, precise aesthetic over his newly purchased armor sets. Where the plates are lacking, he sports darker, flexible lengths of bodysuit, all still adorned with harnesses and holsters for his weapons. Visibly, a handle on the art of killing is far from lost on him.

Despite only shedding his armor for repairs in heavy seclusion, a glimpse of his looks underneath is possible. His face and skull structure are a cross between a humanoid and hyena. A shorter, “sawed-off” snout sporting rusty crimson fur and a selection of scars and singe marks. A sinewy, lean build shares the same color, and much the same scar tissue, where cybernetics haven’t already set in, that is.

Other Notes

Cresh "Luck" Armor grants +1 Advantage on Vigilance checks.
Multi-tool Hand acts as a reusable tool kit.
Q-22 Retinal Tracker grants +1 Advantage on all Ranged (Heavy) and Gunnery checks.


- Art by Roberto Robert-

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