Ayazmiti by changms

Species
Twe'lek
Career
Mystic
Specializations
Makashi Duelist, Advisor, Seer
System
Force and Destiny

2
Threshold 13
Current 0
Threshold 14
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

1
2
2
2
2
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) X 1 b*
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) X 2 bb
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder,Defensive +1, Damage +1, 1x "Vicious +1"
Damage
7
Critical
2
Lucky blaster
Range
Medium
Skill
Ranged: Light
Stun setting, Counts as a general purpose scanner. Add 2 automatic advantages to Initiative checks while weapon is drawn
Damage
5
Critical
4

0
360
3200
4/11

Weapons & Armor

Basic lightsaber
encum 1, hp 5

Armored clothing
(Def 1, Soak 1, Encum 3, hp 1)
For an individual to detect that the clothing is armoured, must roll an average (2 difficulty) perception check.

Amplifying Chamber
Base Modifier: Blast +4. Add 1 setback dice to all Mechanics checks to maintain/repair the weapon.
Mod Options: 1x "Damage +1", 5x "Blast +1"

Integrated scanner (lucky blaster)
Base Modifier: Counts as a general purpose scanner. Add 2 automatic advantages to Initiative checks while weapon is drawn.
Mod Options: 2x "Remove 1 setback dice from Initiative checks."

Extended lightsaber
Base Modifier: Damage +1
Mod Options: 1x "Vicious +1"

Personal Gear

Earbud commlink
Usable at long range.
Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.

Tracker's Goggles
Add 1 boost dice to Perception checks to locate a target by sight. Remove 2 setback dice from ranged combat checks imposed due to concealment, darkness, mist or fog.

Backpack
This item grants +4 to a character's encumbrance threshold.

Utility Belt
The belt grants +1 to a character's encumbrance threshold.

Poisoner's ring
Holds a single dose of any toxin or drug.
May make an opposed skulduggery check against vigilance of onlookers to deposit the poison into a meal or drink

Hilt-masking kit
Base Modifier: Add 2 automatic failure results to attempts to identify or find the lightsaber.
Mod Options: 2x "Add 1 automatic failure result to attempts to identify or find the lightsaber."

8 stimpacks
Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Plausible Deniability 1 Remove black per rank for coersion and deception checks
Toughened 1 +2 threshold per rank
Grit 1 +1 strain per rank
Nobody's Fool 1 May upgrade difficulty of incoming charm, coersion, and deception checks once per rank
Dedication 1 +1 to any skill per rank
Steely Nerves 1 Spend 1 destiny point to ignore effects of critical injuries on willpower or presence checks until the end oof the encounter
Force Rating 2 +1 per rank to force rating
Resist Disarm 1 Suffer 2 strain to avoid being disarmed or have weapon on damage or destroyed
Makashi Technique 1 Lightsaber uses Presence instead of Brawn
Uncanny Reaction 2 Add blue per rank to all vigilance checks
Keen Eyed 1 Remove black per rank from perception and vigilance checks. Decrease time to search a specific area by half
Rapid Reaction 1 Rapid Reaction: Suffer a number of strain to add an equal number of advantage to initiative checks. Strain suffered cannot exceed ranks in this
Sense Danger 1 Remove 2 black from any check once per game
Forewarning 1 All alies within medium range increase defense by the characters force rating until they act in the encounter
Desert Dweller 1 Remove 1 setback die imposed due to arid or hot environment
The Force is My Ally 1 Suffer 2 strain to use a force move

Force Powers

Force Rating
3
Power
Move
Description
Upgrade Effect
Power
Ebb/Flow
Description
Ebb: When the force user makes a skill check, he may roll an Ebb power check as apart of roll. The user may spend a pip to suffer 1 strain, then inflict1 strain on all other engaged characters. The force user may not activate this multiple times.

Flow: When the force user makes a skill check, he may roll a Flow power check as apart of the roll. The user may spend a pip to heal 1 strain. The force user may not activate this multiple times.
Upgrade Effect
Power
Battle Meditation
Description
Spend a pip to add success to all checks made by a number of engaged targets up to his Presence before the end of his next turn. If the user used any dark pip to generate a pip, reduce each targets willpower by 1 (to a min of 1) until the end of the encounter
Upgrade Effect
Range engaged to short

Background

Primitive Backwater
Pragmatic Power

Motivation

Morality

Morality: 37
Strength: Compassion – The character cares about the tribulations others face, and wants to help those he comes across.
Weakness: Jealousy – Love, if not given selflessly, can quickly turn to jealousy.

Description

Language: Galactic Basic, Wookie, Binary

Other Notes

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