Flightdeck McRae by joebelanger

Species
Human
Career
Smuggler/Soldier/Consular
Specializations
Pilot/Commando/Niman Disciple
System
Edge of the Empire

6
Threshold 17
Current 1
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

3
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0 +1 Blue die
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) X 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) X 0 +1 Blue die
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Br) X 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Queen's Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2

50
335
8341
13/13

Weapons & Armor

Blaster Pistol, Enc 1, HP 3
Blaster Carbine, Enc 3, HP 4
Queen's Vibroknife, Enc 1, HP 2
Superior Laminate Armor, Enc 0/3, HP 2
Light Blaster Pistol, Enc 1, HP 2

Personal Gear

Emergency Medpac, Enc 1
(4) Stimpacks
Utility Belt, +1 Enc
Backpack, +4 Enc
Comlink from Queen's Bodyguard
(5) Blaster Pistols, Enc 1
Breath Mask, Enc 1

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 Age of Rebellion, 91, Force and Destiny, 70 Activation: Passive, Ranked: Yes, Each rank of Grit increases a character's strain threshold by one. (Applied)
Toughened 2 Age of Rebellion, 91 Activation: Passive, Ranked: Yes, The character increases his wound threshold by two per rank of Toughened. (Already applied)
Physical Training 1 Age of Rebellion, 91 Activation: Passive Ranked: Yes, The character adds 1 Blue die per rank of Physical Training to his Athletics and Resilience checks.

Background

Pilots who have had to train themselves through trial and error, on ships that barely function, can often fly anything, even vessels that have no business in the sky.
Being able to keep a rust-bucket aloft has its advantages!

Motivation

Victory
This Smuggler enjoys triumphing over others. He challenges himself to fly faster than anyone else, to deceive them, to shoot more accurately than they can, or to steal things out from under their nasal appendages. His need to be better than everyone else incites him to be the best Smuggler he can be, but since he might take on particularly dangerous jobs to prove that he can smuggle better than anyone else, this Motivation could also be his undoing.

Childhood Friend
Many Alliance troopers took up arms because of an Imperial invasion, fighting alongside lifelong friends and neighbors. This Soldier fights to watch a particular friend's back, to prevent someone back home from suffering Imperial rule, or to avenge someone who perished at the hands of the Empire.

Friendship
Trust in the Force, and it often provides its servants with all they might need. The solution to any puzzle is often a matter of obtaining the right perspective or finding the right person for the job. Consulars looking to grow their circle of friends know that being kind and generous to others is its own reward and often brings kindness and generosity back tenfold. Though Jedi were warned against attachment, most had many friends from their travels.

Obligations

Bad Reputation: 30
Whether deserved or not, some Smugglers find themselves with a reputation for being untrustworthy or difficult to deal with. This can make finding jobs a struggle. Since the best way to reduce this Obligation is to successfully complete contracts, proving himself reliable again, the Smuggler might find himself having to take the least desirable jobs for a while. Once he's repaired his reputation, he will be able to pick and choose again.

Duty
Combat Victory: 35
The PC wants to prove that the Rebellion's armed forces can defeat the Empire in head-to-head battles, and frequently pushes to launch devastating raids, ambushes, and strikes. This PC believes the only path to victory is through combat, and that the rebels are more than a match for the Empire any time, on any battlefield, under any conditions.

Morality: 71 (Automatically add one Light side Destiny Point to the Pool at the beginning of session)
Emotional Strength
Cleverness: By observing beings and situations in an unorthodox manner, the character gains a new and unique understanding. This allows the character to approach problems from an unexpected angle and produce original solutions.
Emotional Weakness
Sophism: The character's unique perspective can lead to the assumption that those who do not share the character's insight are somehow less enlightened and should be reminded of that.

Description

Other Notes

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