Dual Phase Lightsaber (Curved Hilt[1 auto Adv., +1 Defensive]), Blaster Carbine(Weapon Sling[-1 Enc], Electronic Sighting System[Aim as incidental at short range, Lower difficulty to spot shooter]), Catch Vest (+2 soak, only +1 soak to non energy weapons)
The character may reduce a Critical Injury result suffered by 10 per rank of Durable, to a minimum of one.
Jump Up
1
May stand from seated or prone as incidental once per round
Quick Draw
1
Draw/holster weapon as incidental once per round
Ataru Technique
1
Use Agility for Lightsaber ability
Quick Strike
1
Add blue per rank to attack made against opponents who haven't acted yet this encounter
Parry
2
Suffer 3 strain to reduce melee attack damage by 2+Rank
Reflect
2
Suffer 3 strain to reduce ranged attack damage by 2+Rank
Conditioned
1
Remove 1 black per rank to Coordination/Athletics checks; reduce damage and strain suffered from falling by one per rank
Force Powers
Force Rating
2
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 2 force pips to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance
The user may spend 1 force pip and succeed at an Average ( ♦ ♦ ) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions
Upgrade
Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend 1 force pip to sense all living things within short range (including sentient and non-sentient beings).
The user may spend 1 force pip to sense the current emotional state of one living target with whom he is engaged.