Rivekk by Momento96

Species
Sathari
Career
Hired Gun
Specializations
Bodyguard, Enforcer
System
Edge of the Empire

5
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

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Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0 +1 Boost
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2 -1 Setback
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2 -1 Setback
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Rifle (Modified)
Range
Extreme
Skill
Ranged: Heavy
Auto Fire, Cumbersome 3, Accurate 2
Damage
10
Critical
3
Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Holdout Blaster
Range
Short
Skill
Ranged: Light
Superior, Stun Setting
Damage
6
Critical
4
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
4
Critical
2
Training Lightsaber
Range
Engaged
Skill
Lightsaber
Stun Damage
Damage
6
Critical
N/A
Frag Grenade (2)
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
3
Critical
5

30
440
550
16/17

Weapons & Armor

Heavy Blaster Rifle (Modified)
Blaster Carbine
Holdout Blaster (Superior)
Vibroknife
Training Lightsaber
Frag Grenade (x2)

Armored Clothing
Padded Armor

Personal Gear

Broken Lightsaber
Comlink (Handheld)
Scanner Goggles
Utility Belt
Mk. III Modular Backpack
Ration Pack (x3)
Medpac
Stimpack

Assets & Resources

Mobquet Flare-S Swoop "Cry of Quolas"

A-36 Pathfinder-class Force Recon Vessel "Wayward Traveller Mk. II"

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Barrage 2 Add 1 damage per rank of Barrage to 1 hit of successful attacck while using Ranged (Heavy) or Gunnery skills at long or extreme range.
Body Guard 2 Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Brawn +1)
Durable 2 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Enduring 1 Gain +1 soak value.
Grit 1 Gain +1 strain threshold.
Hard Headed 1 When staggered or disorientated, perform the Hard Headed action; make a Daunting Discipline check to remove status. Difficulty is reduced per rank of Hard Headed.
Intimidating 1 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Loom 1 When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds Advantage per rank in Coercion to the ally's check.
Natural Enforcer 1 Once per session, may reroll any 1 Coercion or Streetwise check.
Side Step 2 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Sniper Shot 1 Marksman Barrel Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Street Smarts 1 Remove Setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Talk the Talk 1 When making a Knowledge skill check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill.
Toughened 2 Gain +2 wound threshold.

Background

Born Rihv Korshar on the forest world of Arbooine, Rivekk grew up as the seventh child in a family of fungus farmers, whose role it was to cultivate the enormous mushrooms grown on the exterior of the tree-city. Although a remote world on the Outer-Rim, travellers, traders and spacers alike occasionally found their way to Arbooine. Young Rivh quickly became fascinated with their stories; grand tales of adventure, danger, excitement and the strange worlds that laid beyond the dense canopy of Quolas city.

At the age of fourteen, Rivh managed to sneak aboard a passing freighter and soon stowed himself away in the cargo bay, eager and giddy with excitement. He was quickly discovered and soon found himself at the wrong end of a blaster. The ship he had hidden aboard was in-fact a pirate vessel, operated by the Crimson Skulls. Due to his age, Rivh was not immediately killed, and was instead put to work and eventually became a sort of amusement to the crew.

Several moons later, the Bloody Raven docked on Nar Shaddaa, where Rivh was sold as a 'curiosity' to a local 'collector' of various alien species'. His stay was cut short however, when said 'collector' received a visit from a Wookiee Bounty Hunter (Wruppa) hired by one of the local Cartels. The Bounty Hunter freed Rivh, and introduced him to a potential employer. Rivh was offered a job. To him, this was a fresh start, a new chance at life.

Since then, Rivh (now known as Rivekk), has spent the past few years in service to the Blood Feathers and has found himself becoming decently well-known among the local criminal elements -- partly due to his appearance, the other part due to his skill with a heavy blaster and imposing figure.

Now becoming disenfranchised with Nar Shaddaa, Rivekk dreams of leaving the cold city-planet and once again traveling the galaxy, though his current debts make this difficult. However, he may have just found a way out after all...

Motivation

Discovery - "Anywhere But Here!"

Since a young chick, Rivekk has wanted to explore the galaxy and discover new and exciting things, places and people.
He feels trapped on Nar Shaddaa and desperately wants to escape, yet faces much difficulty due to the things tying him down. Even if he did escape, would he truly be free?

Cause - Crime

The character supports the idea of black markets, mercenaries, and other groups that fall outside of the law The character need not be a criminal himself. but may give aid to other criminals, especially if they are family members, childhood friends. or if corruption is deeply embedded in the character's originating culture.

Obligations

Debt - 20

Rivekk owes a substantial debt to the Blood Feathers, as they have provided him with training, weapons, gear, safety, food, etc in return for his service to them over the past few years.

Description

Age: 20
Height: 1.9m
Build: Athletic
Eyes: Red

Rivekk has emerald Green feathers with dark blue and purple shades laced throughout. Four-eyed big bird. Four face feathers.

Other Notes

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