|
Frenzied attack |
2 |
Marauder |
suffer 1 strain/rank to upgrade a melee/brawn attack by the same amount |
|
Toughened |
3 |
Marauder |
+2 wound threshold/rank |
|
Lethal Blows |
2 |
Marauder |
+10/rank to any critical injury you inflict |
|
Enduring |
2 |
Marauder |
+1 Soak/rank |
|
Second wind |
1 |
Mercenary Soldier |
Incidental: 1/encounter, heal 1 strain/rank |
|
Confidence |
1 |
Mercenary Soldier |
decrease the difficulty of discipline checks to avoid fear by 1/rank |
|
Command |
1 |
Mercenary Soldier |
add 1 boost/rank to all leadership checks. affected targets add a boost to all discipline checks for 24 hours |
|
Grit |
1 |
Mercenary Soldier |
+1 stain threshold |
|
True Aim |
2 |
Mercenary Soldier |
Maneuver: 1/round, gain the benefits of aiming and upgrade an attack by 1/rank |
|
Deadly Accuracy (Melee)) |
1 |
Mercenary Soldier |
Add damage equal to Melee Ranks to melee attacks |
|
Dedication |
1 |
Mercenary Soldier |
+1 Brawn |
|
Feral Strength |
1 |
Marauder |
+1 damage/rank to Melee/Brawl attacks |