Simic Sygg by pvlovebad

Species
Mon Calamari
Career
Sentinel
Specializations
Artisan
System
Force and Destiny

3
Threshold 14
Current 9
Threshold 16
Current 8
Ranged 1
Melee 1

Characteristics

2
2
3
4
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) X 0
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Int) X 5
Melee (Br) 3
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 2
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4
Wrench (Truncheon)
Range
Engaged
Skill
Melee
Disorient 2
Damage
+2
Critical
5
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive
Damage
7
Critical
2
Lightfoil
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 2, Sunder
Damage
6
Critical
2
Shield Bracer
Range
Engaged
Skill
Brawl
Deflection 2, Stun Damage
Damage
+1
Critical
5

835
5/10

Weapons & Armor

Light Blaster Pistol x1
Enc: 1; HP: 2

Wrench (Truncheon) x1
Enc: 2; HP: 0

Pioneer Armor x1
Enc: 1; HP: 2
+ Armor Mesh [+1 Def]

Basic Lightsaber
Enc: 1; HP: 3
Dmg 7, CR 2
Breach 1, Defensive 1

Personal Gear

Toolbelt

Satchel

Assets & Resources

- Imperial Encryptions learned.
- Q-11-D (Quid) appraiser/translator droid.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Solid Repairs 3 When repairing hull trauma on a starship or vehicle, repair 1 additional trauma per rank of Solid Repairs
Fine Tuning 2 When repairing System Strain on a starship or vehicle, repair 1 additional System Strain per rank of Fine Tuning
Mental Tools 1 Always count as having the right tools for the job when performing Mechanics checks
Technical Aptitude 1 Reduce time to perform computer related tasks by 25% per rank in Technical Aptitude
Grit 4 Gain +2 Strain Threshold
Inventor 1 When constructing new items or modifying attachments, add (+) or remove (-) per rank in Inventor
Imbue Item 1 Take the Imbue Item maneuver, suffer 1 strain, and commit H to grant 1 weapon, piece of armor or item an improvement while H remains committed. Suffer 1 strain every turn H remains committed
Natural Tinkerer 1 Once per session, may re-roll any 1 Mechanics check.
Parry 3 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Defensive Stance 2 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in defensive stance.
Reflect 4 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Soresu Technique 1 When making a check with the Lightsaber skill, the character may use Intellect instead of Brawn.
Improved Parry 1 When parrying a hit that generated (D) or (ddd), may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Confidence 1 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Defensive Circle* 1 May take the Defensive Circle action, making a Hard Lightsaber (Int) check. The character, plus one ally whom short range per success, gains X defense until the beginning of the next turn. X equals 1 plus 1 per two advantages.
Intuitive Improvements 1 When making a Mechanics check to craft or repair an item, may add F no greater than Force rating to check. Spend 2 Force points to increase Hard Points by 1 to a max of +2.
Mental Fortress 1
Comprehend Technology 1

Force Powers

Force Rating
4
Power
Sense
Description
The Force user can sense the force interacting with the world around him.
Upgrade Effect
Basic Power The user may spend (/) tosense all living things within short range including all sentient and non sentient beings.
The user may spend (/) to sense the emotional state of one living target with whom he is engaged.
Strength When using Sense's ongoing effects, upgrade pool twice instead of once.
Duration Sense's ongoing effects may be triggered one additional time per round.
Control Ongoing effect: Commit (/). Once per round, when an attack targets the force user, he upgrades the difficulty of the pool once.
Control Ongoing effect: Commit (/). Once per round when the force user makes a combat check, he upgrades the ability of that check once.
Power
Move
Description
Upgrade Effect
Basic Power

Background

Motivation

Morality

-Obligation (10): A Score to Settle
i feel personally responsible for a massacre by an inquisitor looking for Jedi.
-Obligation (5): Bounty

-Morality: 66

Description

Other Notes

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