Force and Destiny
| Threshold | 14 |
| Current | 9 |
| Threshold | 16 |
| Current | 8 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 3 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | X | 4 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 4 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 3 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Int) | X | 5 | ||
| Melee (Br) | 3 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | 2 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun setting |
Damage5 |
Critical4 |
|
| Wrench (Truncheon) |
RangeEngaged |
SkillMelee |
|
| Disorient 2 |
Damage+2 |
Critical5 |
|
| Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Defensive |
Damage7 |
Critical2 |
|
| Lightfoil |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Defensive 2, Sunder |
Damage6 |
Critical2 |
|
| Shield Bracer |
RangeEngaged |
SkillBrawl |
|
| Deflection 2, Stun Damage |
Damage+1 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Solid Repairs | 3 | When repairing hull trauma on a starship or vehicle, repair 1 additional trauma per rank of Solid Repairs | |
| Fine Tuning | 2 | When repairing System Strain on a starship or vehicle, repair 1 additional System Strain per rank of Fine Tuning | |
| Mental Tools | 1 | Always count as having the right tools for the job when performing Mechanics checks | |
| Technical Aptitude | 1 | Reduce time to perform computer related tasks by 25% per rank in Technical Aptitude | |
| Grit | 4 | Gain +2 Strain Threshold | |
| Inventor | 1 | When constructing new items or modifying attachments, add (+) or remove (-) per rank in Inventor | |
| Imbue Item | 1 | Take the Imbue Item maneuver, suffer 1 strain, and commit H to grant 1 weapon, piece of armor or item an improvement while H remains committed. Suffer 1 strain every turn H remains committed | |
| Natural Tinkerer | 1 | Once per session, may re-roll any 1 Mechanics check. | |
| Parry | 3 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry | |
| Defensive Stance | 2 | Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in defensive stance. | |
| Reflect | 4 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. | |
| Soresu Technique | 1 | When making a check with the Lightsaber skill, the character may use Intellect instead of Brawn. | |
| Improved Parry | 1 | When parrying a hit that generated (D) or (ddd), may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. | |
| Confidence | 1 | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. | |
| Defensive Circle* | 1 | May take the Defensive Circle action, making a Hard Lightsaber (Int) check. The character, plus one ally whom short range per success, gains X defense until the beginning of the next turn. X equals 1 plus 1 per two advantages. | |
| Intuitive Improvements | 1 | When making a Mechanics check to craft or repair an item, may add F no greater than Force rating to check. Spend 2 Force points to increase Hard Points by 1 to a max of +2. | |
| Mental Fortress | 1 | ||
| Comprehend Technology | 1 |
| Upgrade | Effect |
|---|---|
| Basic Power |
The user may spend (/) tosense all living things within short range including all sentient and non sentient beings.
The user may spend (/) to sense the emotional state of one living target with whom he is engaged. |
| Strength | When using Sense's ongoing effects, upgrade pool twice instead of once. |
| Duration | Sense's ongoing effects may be triggered one additional time per round. |
| Control | Ongoing effect: Commit (/). Once per round, when an attack targets the force user, he upgrades the difficulty of the pool once. |
| Control | Ongoing effect: Commit (/). Once per round when the force user makes a combat check, he upgrades the ability of that check once. |
| Upgrade | Effect |
|---|---|
| Basic Power |