Shaydar Ashred by MilkSteak

Species
Human
Career
Hired Gun
Specializations
Mercenary Soldier
System
Edge of the Empire

4
Threshold 14
Current 2
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
4
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2 B
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) 3
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 2
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) 0

Attacks

Galaar 15 RIfle
Range
Long
Skill
Ranged: Heavy
Acc 2, Stun Setting
Damage
9
Critical
2
Parrying Vibroblade
Range
Engaged
Skill
Melee
Def 1, Pierce 2, Vicious 1
Damage
+1
Critical
2

20
535
511
11/13

Weapons & Armor

Gallar 15 Rifle enc 4 HP 4
Laminate Armor enc 4-3=1 hp3
(Soak +2)
(Ablative Coating +1 soak against energy based attacks)
Parrying Vibroblade enc 1
Augmented Spin Barrel Hp 2 (not Equiped)
Bayonet
Telescopic Optical Sight HP 1 x500xp (Recover if return)
extra reload


Personal Gear

Stimpac x10
Holonet Homeing Beacon
Climbing Gear enc 1
Back Pack +4 enc
Load Bearing Gear +2 enc
fusion cutter enc 2
imperial field rations x2
imperial canteen
CX-2000 Holographic Ghillie Suit enc 1
Antidote Set enc 1
Blue Pauldron
Scout Trooper Helmet
Extra Energy Mag

Dragon Eye
Dragon Scales

Assets & Resources

Custom Grip
Remove 1 setback dice from checks using this weapon
Accuracy + 1

Briar Chamber
Spend 1 maneuver +2 Dmg. 2 Maneuver's + 4 dmg. If roll 3 threats, out of ammo

Integrated Scanner (Helmet)
Add 2 automatic advantages to Initiative checks while weapon is drawn.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Point Blank 2 Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged.
Strong Arm 1 Treat thrown weapons as if they had 1 greater range.
Natural Marksman 1 Once per session, may re - roll any 1 Ranged (Light) or Ranged (Heavy) check
Sniper Shot 1 Before making a non - thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon’s range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Command 1 Add B per rank of Command when making Leadership checks. Affected targets add B to Discipline checks for next 24 hours
Field Commander 1 Take the Field Commander action; make an Average (DD) Leadership check. A number of allies equal to Presence may immediately suffer 1 stain to perform 1 free maneuver.
Lethal Blows 1 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents
Toughened 1 88 Gain +2 Wound Threshold
Side Step 1 88 Upgrade difficulty of ranged attacks by strain taken.

Background

Motivation

Obligations

Description

Other Notes

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