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Kill with Kindness |
2 |
CRB / 138 |
Remove 1 SETBACK per rank of Kill with Kindness from all Charm and Leadership checks the character attempts |
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Plausible Deniability |
1 |
CRB / 141 |
Remove 1 SETBACK per rank of Plausible Deniability from all Coercion and Deception checks the character attempts. |
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Inspiring Rhetoric |
|
CRB / 137 |
The character may take the Inspiring Rhetoric action; making an Average (◊◊) Leadership check. For each SUCCESS one ally recovers one strain. For each ADVANTAGE one ally benefiting from Inspiring Rhetoric recovers one additional strain. |
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Grit |
7 |
CRB / 136 |
Each rank of Grit increases a character's strain threshold by one. |
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Toughened |
1 |
CRB / 145 |
The character increases his wound threshold by two per rank of Toughened. |
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Dodge |
2 |
CRB / 135 |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check bv that number |
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Improved Scathing Tirade |
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CRB / 142 |
Each enemy affected by Scathing Tirade suffers a setback die on all skill checks for a number of rounds equal to ranks in Coercion. |
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Well Rounded |
|
CRB / 145 |
Choose any 2 skills. They permanently become career skills. |
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Improved Inspiring Rhetoric |
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Each ally affected by this talent gains a boost die for a number of rounds equal to ranks in leadership. |
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Steely Nerves |
|
|
Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter. |
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Intense Presence |
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Spend 1 Destiny Point to recover strain equal to Presence rating. |
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Congenial |
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|
May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks, or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial. |
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Disarming Smile |
2 |
|
Take the Disarming Smile action; succeed at an opposed Charm check to lower all defenses of a target by ranks in Disarming Smile until the end of the encounter. |
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Just Kidding |
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|
Once per round as an incidental, spend 1 Destiny Point to ignore (Despair) generated on a social check by the character or any ally in short range. |
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Don’t Shoot |
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|
Once per session as an action, make a Hard (◊◊◊) Charm check. On success, cannot be the target of combat checks until the end of the encounter or until making a combat check. |
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Scathing Tirade |
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|
Take a Scathing Tirade action; make an Average (◊◊) Coercion check. Each success causes one enemy in close range to suffer 1 strain. Spend advantage to cause 1 affected enemy to suffer 1 additional strain. |
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Supreme Inspiring Rhetoric |
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Suffer 1 strain to perform Inspiring Rhetoric as a maneuver, not an action. |
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Works Like a Charm |
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|
Once per session, make one skill check using Presence rather than the characteristic linked to that skill. |
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Natural Charmer |
1 |
|
Once per game session, the character may reroll any one Charm or Deception check. |
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Smooth Talker |
4 |
|
When a character first acquires this talent, he chooses one skill: Charm, Coercion, Negotiation or Deception. When making skill checks with that skill, he may spend a Triumph to get a number of Successes equal to his ranks in Smooth Talker. |
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Know Somebody |
2 |
|
Once per session. when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody. |
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Intense Focus |
1 |
|
Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once. |
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Superior Reflexes |
1 |
|
Gain + 1 melee defense. |