Tycho Thistlewood by zebbieg

Species
Nelwyn
Career
Colonist
Specializations
Politico
System
Edge of the Empire

4
Threshold 17
Current 5
Threshold 21
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

1
2
4
3
2
6

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 2
Charm (Pr) X 5
Coercion (Will) X 5
Computers (Int) X 2
Cool (Pr) X 4
Coordination (Ag) 3
Deception (Cun) X 4
Discipline (Will) 4
Leadership (Pr) X 5
Mechanics (Int) 3
Medicine (Int) 1
Negotiation (Pr) X 4
Perception (Cun) X 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 2
Skulduggery (Cun) X 2
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 4
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 1

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
+ 1 Blue Die
Damage
9
Critical
3

360
985
8000
6/11

Weapons & Armor

Blaster Pistol: Ranged (Light) | Damage: 7 | Crit: 3 | Range: Medium | Enc: 1 | HP: 2 | Cost: 400| Rarity: 4 | Special: Stun setting

Heavy Blaster Pistol: Ranged (Light) | Damage: 9 | Crit: 3 | Range: Medium | Enc: 2 | HP: 2 | Cost: 400| Rarity: 4 | Special: Stun setting | + Blue Die

Riot Armor - Enc 3 - Soak 2 - HP 2
-1 Encumbrance - Soak +1

Personal Gear

Backpack (+4 Enc)
Utility Belt (+1 Enc)
3 Stimpak (5 charges)
Comlink (Short range)
Medpak (En -2)
Macrobinoculars
Scanner Googles (En -1)
Breath Mask
Blaster Actuator Module
2 Moss Strain Stimpaks (+5)
Diplomats Robes (+1 Bonus to Social Checks)
Frag Grenade
2 Data Spike

Assets & Resources

Si Beasti Trade Language

Huttese Language

Chunh Language

Si'Ruuuvi Language

Chiss Language

Ithorian Language

Jawa Language

Gammoreon Language

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Kill with Kindness 2 CRB / 138 Remove 1 SETBACK per rank of Kill with Kindness from all Charm and Leadership checks the character attempts
Plausible Deniability 1 CRB / 141 Remove 1 SETBACK per rank of Plausible Deniability from all Coercion and Deception checks the character attempts.
Inspiring Rhetoric CRB / 137 The character may take the Inspiring Rhetoric action; making an Average (◊◊) Leadership check. For each SUCCESS one ally recovers one strain. For each ADVANTAGE one ally benefiting from Inspiring Rhetoric recovers one additional strain.
Grit 7 CRB / 136 Each rank of Grit increases a character's strain threshold by one.
Toughened 1 CRB / 145 The character increases his wound threshold by two per rank of Toughened.
Dodge 2 CRB / 135 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check bv that number
Improved Scathing Tirade CRB / 142 Each enemy affected by Scathing Tirade suffers a setback die on all skill checks for a number of rounds equal to ranks in Coercion.
Well Rounded CRB / 145 Choose any 2 skills. They permanently become career skills.
Improved Inspiring Rhetoric Each ally affected by this talent gains a boost die for a number of rounds equal to ranks in leadership.
Steely Nerves Spend 1 Destiny Point to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.
Intense Presence Spend 1 Destiny Point to recover strain equal to Presence rating.
Congenial May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks, or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial.
Disarming Smile 2 Take the Disarming Smile action; succeed at an opposed Charm check to lower all defenses of a target by ranks in Disarming Smile until the end of the encounter.
Just Kidding Once per round as an incidental, spend 1 Destiny Point to ignore (Despair) generated on a social check by the character or any ally in short range.
Don’t Shoot Once per session as an action, make a Hard (◊◊◊) Charm check. On success, cannot be the target of combat checks until the end of the encounter or until making a combat check.
Scathing Tirade Take a Scathing Tirade action; make an Average (◊◊) Coercion check. Each success causes one enemy in close range to suffer 1 strain. Spend advantage to cause 1 affected enemy to suffer 1 additional strain.
Supreme Inspiring Rhetoric Suffer 1 strain to perform Inspiring Rhetoric as a maneuver, not an action.
Works Like a Charm Once per session, make one skill check using Presence rather than the characteristic linked to that skill.
Natural Charmer 1 Once per game session, the character may reroll any one Charm or Deception check.
Smooth Talker 4 When a character first acquires this talent, he chooses one skill: Charm, Coercion, Negotiation or Deception. When making skill checks with that skill, he may spend a Triumph to get a number of Successes equal to his ranks in Smooth Talker.
Know Somebody 2 Once per session. when attempting to purchase a legally available item, re­duce its rarity by 1 per rank of Know Somebody.
Intense Focus 1 Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once.
Superior Reflexes 1 Gain + 1 melee defense.

Background

Motivation

Obligations

Type: Family | Magnitude: 10 | Complications: Father is a high ranking Imperial officer

Description

Other Notes

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