|
Enduring |
1 |
CSG - Droid |
Do not need to eat, sleep, or breathe and ignore effects of toxins or vacuum. Have a cybernetic implant cap of 6. Gear of 1 encumbrance or less may be built-in, ignoring encumbrance threshold. May not become Force-sensitive, and when being targeted by Force Powers, cause the check to automatically fail. When healing, replace stimpacks with emergency repair patches, Medicine with Mechanics, and bacta tanks with oil baths. |
|
Specialized |
1 |
CSG - Droid |
Gain free ranks in 6 skills from career instead of 4, and 3 from specialization instead of 2. |
|
Hologram Projector |
1 |
Mechanics Google Doc |
As an action, may change hologram to reflect any known/visible silhouette 1 humanoid by suffering 3 strain and making an average Resilience check. Any observers who would want to recognize the disguise must attempt a Perception check opposed by Deception. Boosts or setbacks can be added based on how much either have observed the individual, whether the clothing matches, or if imitating a species that is considerably different in physiology. |
|
Kill With Kindness |
1 |
Performer Tree |
Remove setback per tank of Kill with Kindness from Charm and Leadership checks |
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Congenial |
1 |
Performer Tree |
May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial |
|
Lighten the Mood |
1 |
Perfromer Tree |
When recovering at the end of an ecnounter, may roll Average (2p) Charm check. On success, allies equal to Presence add Success (1) to their recovery rolls |
|
Distracting Behavior |
1 |
Performer Tree |
Make a Distracting Behavior maneuver and suffer strain no greater than ranks in Cunning. Until beginning of next turn, equal number of NPCs suffer Threat on checks. Range increases with additional ranks |