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Reverse Engineered CS-14 Light 1e
Blaster Suppressor
Model 58 Concealment Holster 0e
Add β¬ to perception checks to discover the presence of the concealed weapon, may only hold light blaster pistols or holdout blasters
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Heavy Clothing 0e 2SK 1DF
πͺπͺπͺ Perception to spot wearing
Armor Insert Attachment (Full mod)
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Personal Gear
Slicer Gear 2e
Lockpick Set 1e
Earbud Comlink 0e
Concealed Escape Kit 0e
Agent's Bag 2e
Affide Crystal 0e
Exoglove 1e
Assets & Resources
(Stuff to get)
Token of Resistance: Effects: Target must make a Hard (3 difficulty) Resilience check. Upon failure, suffer 2 wounds for the next 3 rounds, plus one additional round per disadvantage generated.
Neural Charm:Effects: User may suffer a number of strain up to their Intellect characteristic to add that many boost dice to a knowledge check.
Amulet of Power: Effects: Roll 1 additional force die as part of a Force power check or when adding to a skill check. Once used, the talisman fragments into dust.
Stimulant:Effects: Target increases strain threshold by 5 for the remained of the encounter (or 1 hour in narrative time).
Potion of Wills: Effects: Target must make an Average (2 difficulty) Discipline check. Upon failure, they count their Willpower as 0 for the remainder of the encounter (or 1 hour in narrative time). They are also potentially willing to follow any instructions they receive. Duration increases by one hour per disadvantage generated.
Elixir of Vigor: Effects: Target Brawn increases by 1 but their Willpower is reduced by 1. Effect lasts until end of following round.
Acid: Effects: Target must make a Hard (3 difficulty) Resilience check. Upon failure, suffer 2 wounds for the next 3 rounds, plus one additional round per disadvantage generated.
Add π¦ to all Perception and Vigilance checks as long as wearing their protective earpieces. If not, add 1 disadvantage result to above checks.
Sleight of Mind
4
Shadow
Add π¦ (π¦π¦π¦π¦ ) to all stealth checks unless opposition is immune to Force powers
Well Rounded
1
Shadow
Ranged Light/Brawl
Grit
1
Shadow
+1 Strain Thresh
Master of Shadows
1
Shadow
Once per round Suffer 2 strain to decrease diff on next stealth or skulldug check by 1
Dedication
1
Shadow
Cunn +1
Codebreaker
1
Shadow
Remove β¬ from checks to decry-pt comms or break codes decrease diff of checks to break codes or decry-pt comms by 1
Uncanny Reactions
1
Sentry
Add π¦ to all Vigilance checks
Conditioned
1
Sentry
Remove β¬ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Toughened
1
Sentry
+2 wound thresh
Now you see me
1
Shadow
Once per session make a hard deception check to make a number of NPCs equal to cunning within medium range forget about character
Impossible fall
1
Sentry
once per session perform impossible fall incidental spending βͺβͺ/β«β« to decrease fall by one range band and βͺ/β« to decrease by further range bands
Constant vigilance
1
Sentry
always use vigilance for init checks
Fear the shadows
1
Sentry
hard deception check PPP to force a single minion group to flee the encounter
Force Powers
Force Rating
2
Power
Influence (Reserved)
Description
The Char may attempt to guide, shape, and even twist the thoughts and feelings of others. Spend β« to generate negative emotions such as rage, fear, and hatred. use βͺ to generate positive emotions such as peace, tranquility, and friendliness, Confusion can be created from βͺ or β« may spend pips to stress one persons mind while engaged
Upgrade
Effect
Control
Disc vs Disc combined with an influence power check if the user spends βͺ/β« and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue for 1 round or 5 minutes
Control
The user gains the ability to enhance his arguments and charisma via the Force.
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the user may roll an Influence power check as part of the pool. He may spend to gain βͺ/β« (his choice) per point on the check.
Strength
When stressing the mind of a target, the character inflicts 2 strain
Range x3
Spend βͺ/β« to increase powers range
Duration x4
Spend βͺ/β« to increase duration upgrades purchased (25 minutes) or 5 rounds
Magnitude x3
Spend βͺ/β«to increase targets affected equal to magnitude upgrades purchased
Power
Enhance (reserved)
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend pips to gain * or ADV (userβs choice) on the check.
Upgrade
Effect
Range
spend βͺ/β« to increase powers range band by one range band
Control
Force leap action spend βͺ/β« to jump horizontally to any location in Medium
Control
Can jump vertically and horizontally
Control
Take force leap as a maneuver instead of a action
Power
Farsight (Reserved)
Description
The Force user expands normal visual senses through a connection to the force
The user may spend βͺ/β« to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (Or one minute). This allows the user to view everything most sentiments could normally be able to see on a well lit day
Upgrade
Effect
Duration x2
Spend βͺ/β« to increase duration for a number of rounds (or minutes) equal to duration up grades purchased
Range x2
Spend βͺ/β« to increase powers range by a number of range bands equal to range upgrades purchased
Control
Spend βͺβͺ/β«β« to see in every direction simultaneously, noticing and observing things in a full 360-degree arc.
Control
Spend βͺ/β« to see though a single object within medium range as though it were transparent
Control
Spend βͺ/β« to see microscopic details within engaged range
Control
Spend βͺ/β« to make out fine details on a single object within medium range
Mastery
Spend βͺβͺ/β«β« the user now can see as though from a spot within close range (Planetary scale) of the user's body
Control
When making a vigilance or perception check make a far-sight power check and as part of the pool and spend βͺ/β« to gain π₯ or π on the check
Power
Seek (Reserved)
Description
Upgrade
Effect
Control
Commit π to upgrade perception and vigilance checks once
Power
Sense (Reserved)
Description
The Force user can sense the force interacting with the world around him
The user may spend βͺ/β« to sense all living things within short range
The use may spend βͺ/β« to sense the current emotional state of one living target with whom he is engaged
Upgrade
Effect
Control
Spend βͺ/β« The force user senses the current thoughts of one living target with whom he is engaged
Range
Spend βͺ/β«to increase power's range by ranks purchased
Power
Misdirect (Reserved)
Description
The Force use creates illusions to fool those around them
The user may spend βͺ/β« to make a target at up to short range unable to perceive a chosen person or object of sil 1 or smaller. until the begining of the user's turn. The target cannot see or sense the hidden person or object
Upgrade
Effect
Background
Tion Gor, a Pau'an from Utapau where he was raised by two loving parents who like many other children of the force they were the first to find out about his force sensitivity but instead of contacting the temple they decided to keep him around as they were too attached and since they happened to work in the business of high stature and deep connections the two decided they would train Tion to work as they did. After some time working his way through the years on Utapau he was sent to track down a fellow Pau'an who once found knew that Tion was looking for him and wanted to train him, as you could expect Tion played this off and did not believe him until he decided he wanted ti to become better at his works and if the force could be a useful tool then he would want to take advantage of that.
Fast forward 10 years later and Tion has done all that can be done for his planet so he decided to leave his home giving his father and mother their deserved farewells and set off to explore the Tabbara sector and beyond into the deep outer-rim territories which he spent many more years making his web of connections grow deeper.
Along the way, Tion was working for another private eye organization where he learned to be more extensive with his methods including CQC, blasters, and general field tactics. Tion was out on a hunt for some individuals which ended in a successful close case operation but what he got out of it was a treasure, he received a K-9 robot scout multipurpose unit which he named Zyn he was not too familiar with the inspiration of the design but it has since proved to be a worthy companion.
Even further down the road, he met an unbeknownst to him at the time a Chiss woman by the name of Zadara or Codename: Question to the GAR which he had not heard much about until most recently when he heard of pushes into the Utapau planet, just some probes but enough to worry. Tion and Zadara got to know each other and he learned that she has a brother by the name of Zorash AKA Codename: Quiz in which she explained all about the joining process and what could be the possible go-around when she was to arrive which piqued Tion's interests.
it is now 21 BBY and the battle of malastare was a success for the republic from what Tion's heard and Zadara has recently contacted me about an opportunity with the 7th's systems intel branch which after Tion was finished with his current projects he would undoubtedly join and operate in for the near future considering the fact that Tion has had some favorability towards the republics actions as of late he even saw some holovids from Luna Lane which was amusing.
"As all things should be"
Knows: Basic, Binary, Utapese, Huttese, Ryl, Cheunh, and Sriluurian
Motivation
** Duty: Intelligence**
Rook knows that every victory hinges on knowing as much about the enemy's military might and other assets as possible. He is driven to gather any and all potentially useful data, wishing to locate vital and vulnerable targets for Republic forces to strike at. He not only wants to know what the enemy factions are up to, but also the state of technological research, economic policies, and other aspects of Opposition.
** Motivation: (Drive) The Mission**
Rook is committed to the mission and will do what is necessary to complete it as so.
Morality
Morality: 70
Strength: Malleability: Tion is morally and ethically flexible and judges situations and others based on relative circumstances.
Weakness: Cruelty: Tion not only serves as a self-appointed judge and executioner, but also starts to believe that inflicting pain is a fitting punishment How else are the wicked supposed to learn?
Missions:
Description
60yrs old 7ft tall Pau'an with grayish-green textured stripped furrowed skin and normal features except for dark and reddened skin around the eyes with silver pupils to bat. Key for a Pau'an is their protective modules for the ears due to the sensitive ears of such a species along with jagged/sharp teeth and nails. For clothes Rook wears the classic robes that a Pau'an would normally wear but his are of a black shade with green markings going down from the waist to feet flowing with the triangles in the material. He will also be seen with a stylish cane of sorts that houses some hidden weapons along with him is his robotic dog companion Zyn.