Takeshi Yamato (Galaxy in Turmoil [GCW Era]) by TakeshiYamato

Species
Human (Corellian)
Career
Seeker
Specializations
Hunter (Starting)
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Takeshi's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
310
15636
11/19

Weapons & Armor

Blaster Rifle
* 4 Hard Points Available

Takeshi's Lightsaber (Basic Lightsaber Hilt)
* Ilum Crystal
** No Mods Yet
* 3 Hard Points Available

Concealing Robes

Heavy Clothing

Personal Gear

Mk. III Modular Backpack
Mk. III Modular Backpack Add. Pouches (x6)
Load-Bearing Gear
Utility Belt
Comlink (Handheld)
Climbing Gear
Ration Pack (x4)
Stimpack (x5)
Extra Reload (x3)
Glow Rod
Bottle of Whyren's Reserve Corellian Whiskey

Assets & Resources

VCX-100 Light Freighter (See 'Elsa' [http://swsheets.com/v/b2ygbw2fi-elsa--galaxy-in])

Critical Injuries & Conditions

(0 Points of Conflict)

Talents

Name Rank Book & Page Description
Hunter (Rank 1) F&D Core Rulebook, Page 145 Add 1 Boost per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter.
Expert Tracker (Rank 1) F&D Core Rulebook, Page 142 Remove 1 Setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Natural Hunter F&D Core Rulebook, Page 148 Once per session, may reroll any 1 Perception or Vigilance check.
(Reserved)
Uncanny Reactions (Rank 1) F&D Core Rulebook, Page 153
Rapid Recovery (Rank 1) F&D Core Rulebook, Page 150 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Force Rating +1 F&D Core Rulebook, Page 143 Gain +1 Force rating per upgrade.
Quick Draw F&D Core Rulebook, Page 149 Once per round, draw or holster a weapon or accessible item as an incidental.
Quick Strike (Rank 1) F&D Core Rulebook, Page 150 Add 1 Boost per rank of Quick Strike to combat checks against targets that have not yet acted this encounter.
Jump Up F&D Core Rulebook, Page 146 Once per round, may stand from seated or prone as an incidental.
Ataru Technique F&D Core Rulebook, Page 139 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.

The user may spend Force Points to gain Successes or Advantages (user's choice) on the check.
Upgrade Effect
Control: Coordination Enhance can be used with the Coordination Skill.
Control: Piloting (Space) Enhance can be used with the Piloting (Space) Skill.
Control: Piloting (Planetary) Enhance can be used with the Piloting (Planetary) Skill.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.

The user may spend 1 Force Point to sense all living things within short range (including sentient and non-sentient beings).

The user may spend 1 Force Point to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.

The user may spend 2 Force Points to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.

The user may spend 1 Force Point and succeed at an Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect

Background

Takeshi Yamato grew up on Corellia with his younger sister Sayane and their family. The Yamatos were famed as Galactic Explorers, but they also had a more secret connection to the Jedi, in that a member of the family was a Jedi Sentinel in the Great Galactic War some 3600 years prior.

Looking for more information on their past, his parents decided to check old Jedi ruins on Aeos, a planet that had been declared off-limits by the Empire, when he was about nine. They had left his sister with a trusted friend, not wanting to risk her on the journey.

When they arrived, they landed as stealthily as they could near the ruins, and set up a base camp near the entrance to a temple. Takeshi was allowed to explore the Temple a bit on his own, given that he was just barely old enough to know what he was doing, just as long as he didn't explore the wilderness outside the temple without his parents. It was this freedom that saved his life, as the Imperials eventually discovered the ship.

One night, Takeshi was exploring deep in the temple when he heard a strange noise from outside, and went to go investigate. Takeshi just barely made it to the entrance hall of the temple when he saw the TIE Bombers swooping in. One bomb destroyed his parents' ship, the other devastated their campsite. Given that he was still in the temple, he wasn't seen, so the Bombers overlooked him as they returned to their ship. Takeshi ran out to the campsite, and found the dead bodies of his parents among the wreckage. Rummaging through the debris, all he was able to salvage was his dad's hunting blaster.

For the next fifteen years, Takeshi lived off the land, learning about the Force from remnants of Jedi Writings and using it to help him hunt the beasts of the planet. It was during that time that he obtained his scar, from a local predator that got the jump on him. At the end of those fifteen years, he managed to finally get the distress beacon of his parents' ship working, and was picked up by a passing smuggler.

Upon returning home to Corellia, Takeshi learned that the Imperials had seized all his parents' belongings upon their deaths, and his sister had been taken, presumably for training.

From that point on, Takeshi dedicated himself to vengeance against the Empire, though he seeks to find what happened to his sister, as well. The friend of the family who had been entrusted with Sayane gave Takeshi a VCX-100, seeing the family's deaths and Sayane's capture as a personal failure, and gave him contact information for the Rebel Alliance. Takeshi thanked him, and set off on his journey. While he hasn't officially joined the Alliance proper, he works with them when necessary.

During his travels, Takeshi saw more and more atrocities, not just by the Empire, but by the Hutt Cartels, Black Sun, and other criminal organizations. This caused him to shift his quest from vengeance against the Empire to a return of Justice to the galaxy, though the Empire remains his primary target.

Motivation

Pursuit/Justice - As Takeshi sees more and more atrocities committed by the Empire, and some committed by non-Imperials, he begins to realize that the deaths of his parents weren't anything special, just another injustice among a galaxy full of them. Upon fully comprehending this realization, Takeshi's search for vengeance morphs into a desire for justice, to see the wrongs of the galaxy righted, and the perpetrators of such wrongs destroyed. Starting with the Empire.

Cause/Overthrow the Empire - Even with his newfound focus on justice rather than vengeance, Takeshi still believes the Empire needs to fall, only now it is because all the atrocities it commits on a daily basis must be stopped, and they will not stop while the Empire still stands.

Ambition/Become a Jedi - Takeshi seeks the power of the Jedi, though rather than using it as a tool for vengeance as he originally did, Takeshi now seeks to use this power as a weapon of justice, slaying all those who would harm or oppress the weak.

Relationship/Sibling - When he was growing up, Takeshi cared deeply for his sister Sayane. Now, he searches for her, to determine what happened to her, and save her from the Empire if it is needed...

Morality

Bravery - Takeshi is always among the first to charge into a combat situation, especially with Imperials. If there is a battle, and especially if innocents are involved, he often has his weapon drawn before anyone else.

Recklessness/Anger - Unfortunately, Takeshi often tends to act before he thinks, and his battle plans often boil down to "I have a plan: attack." He can be held back, but it's not easy for him to stand by and do nothing. He also has a bit of a short fuse, prone to getting angry at very slight provocations.

Morality Score: 50

***

Family Obligation (10 Points) - While Takeshi's parents are dead, his sister Sayane's fate is uncertain. All he knows is she was taken by the Empire, the same day his parents were killed. He only hopes that she is still alive somewhere, and hasn't been turned to the Empire or the Dark Side... and if she has, he hopes to save her, but will do what he must, if it is necessary.

***

Placard Hunter Duty (10 Points) - Takeshi knows that the Empire has a dedicated chain of command. Taking out the links in that chain will often disrupt Imperial activities in a region, so that is what he does whenever he is performing operations against the Empire, especially on behalf of the Alliance.

Description

Takeshi is a standard human male, with an athletic build, standing at a height of 5'9". He has short, chocolate brown hair, thick eyebrows, a bushy mustache, amethyst eyes, and fair skin. He also possesses a scar that goes across his face diagonally, starting from above his right eye, going across the bridge of his nose, and then going down across his left cheek. For most situations, he tends to wear a dark blue long-sleeved polo, a black vest, black pants, and black shoes, all of which have minor armoring for protection. However, for when he doesn't want to be seen, he does have some black robes that conceal his form.

Takeshi is mostly an easygoing individual, but fairly quiet, often keeping to himself in crowds unless spoken to, though he opens up among friends. He also has something of a short fuse, primarily related to the Empire, and has a tendency to rush into situations with little-to-no planning.

Other Notes

Another variation of Takeshi Yamato, made for the rebooted Outer Rim Bebop setting and imported into the Galaxy in Turmoil (GCW) setting.

Starting XP: 110 (Morality Bonus: +2500 Credits)
Starting Skills: Piloting (Space) (Corellian Human); Ranged (Heavy), Survival, Vigilance (Seeker Career); Coordination, Stealth (Hunter Spec)
Agility from 2 to 4 (70 XP), Willpower from 2 to 3 (30 XP) (100 Spent XP)
Enhance Force Power (10 XP) (110 Spent XP)
ORB Bonus: +20 XP (130 Total XP)
Stealth to Rank 2 (10 XP) (120 Spent XP)
Sense Force Power (10 XP) (130 Spent XP)
Completion of first encounter: +15 XP (145 Total XP)
Expert Tracker Rank 1 (5 XP) (135 Spent XP)
Hunter Rank 1 (10 XP) (145 Spent XP)
Completion of Delivery Mission: +25 XP (170 Total XP)
Piloting (Space) to Rank 2 (10 XP) (155 Spent XP)
Enhance Node - Control: Coordination (5 XP) (160 Spent XP)
Enhance Node - Control: Piloting (Planetary) (5 XP) (165 Spent XP)
Enhance Node - Control: Piloting (Space) (5 XP) (170 Spent XP)
Campaign Update: +140 XP (310 Total XP)
Natural Hunter (15 XP) (185 Spent XP)
Uncanny Reflexes Rank 1 (15 XP) (200 Spent XP)
Rapid Recovery Rank 1 (20 XP) (220 Spent XP)
Force Rating Rank 1 (25 XP) (245 Spent XP)
Seek Basic Power (10 XP) (255 Spent XP)
Ataru Striker Specialization (20 XP) (275 Spent XP)
Quick Draw (5 XP) (280 Spent XP)
Quick Strike (10 XP) (290 Spent XP)
Jump Up (5 XP) (295 Spent XP)
Ataru Technique (10 XP) (305 Spent XP)
Lightsaber Rank 1 (5 XP) (310 Spent XP)

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