System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
1 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
X |
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
X |
1 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
1 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
X |
1 |
|
|
| Stealth (Ag) |
X |
1 |
|
|
| Streetwise (Cun) |
X |
1 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
|
0 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
1 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
X |
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
X |
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Sleight of Mind |
1 |
|
The character adds 1 Boost die to all stealth checks unless the opposition is immune to Force Powers. |
|
Street Smarts |
1 |
|
Remove 1 setback die per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks. |
Force Powers
Power
Sense
Description
The Force User can sense the Force interacting with the world around her.
| Upgrade |
Effect |
|
Basic |
The user may spend FP to sense all living things within short range (including sentient and non-sentient beings).
The user may spend FP to sense the current emotional state of one living target with whom he is engaged. |
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
| Upgrade |
Effect |
|
Basic |
The character may spend FP to stress the mind of one living target she is engaged with, inflicting 1 strain.
Only Lightside FP generate positive emotions. Only Darkside FP generate negative emotions. Confusion may be generated by either. |
Morality
50: Enthusiasm/Recklessness
Description
Other Notes
- Concealing Robes: Defense 0, Soak 1, Encumbrance 1, Hard Points 0, Rarity 2. Adds 1 Setback die to checks to notice or recognize the wearer.
- Comlink
- Datapad
- 1x Medpac
- Respirator
- 5x Glowrods
- Combat Knife: Melee, +1 dmg, 3 Crit, Engaged Range, 1 Encumbrance, 0 HP, 1 Rarity[/tt]
- 50 credits