Threshold | 18 |
Current | 0 |
Threshold | 14 |
Current | 13 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Cun) | 0 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 1 | ||
Medicine (Int) | 0 | |||
Negotiation (Cun) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Pr) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Czerka Arms C-10 “Dragoneye Reaper" Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage8 |
Critical2 |
|
Shock Gloves |
RangeEngaged |
SkillBrawl |
|
Stun 3 |
Damage+0 |
Critical5 |
|
Clip-Point Vibrodagger |
RangeEngaged |
SkillMelee |
|
Pierce 3, Vicious 1 |
Damage+1 |
Critical2 |
|
Combat Knife |
RangeShort |
SkillRanged: Light |
|
Damage+1 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Iron Body | 1 | Disintegrations P29 | Remove Black Die per rank from coordination and resilience checks. Reduce the critical rating of unarmed attack's by 1 |
Toughened | 2 | Core P 60 + Disintegrations P29 | +2 Wound Thershold |
Jury Rigged | 1 | Core 60 | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
Point Blank | 1 | Core 60 | Add I damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. |
Parry | 2 | Disintegrations P29 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry |
Grit | 1 | Disintegrations P29 | Gain +1 strain threshold |
Defensive Stance | 1 | Core 60 | Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number Strain suffered this way cannot exceed ranks in Defensive Stance. |
Verpine Headband | 1 | Instead of being incapacitated by exceeding strain threshold, suffer a wound for each strain which surpasses the threshold. Also remain disoriented until the strain exceeds the threshold. | |
Precision Strike | 1 | Disintergrations P29 | When a character inflicts a critical injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 strain to change the result to an Easy (Purple Triangle) Critical Injury |