Edge of the Empire
| Threshold | 18 |
| Current | 0 |
| Threshold | 14 |
| Current | 13 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Cun) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Cun) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Pr) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Czerka Arms C-10 “Dragoneye Reaper" Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage8 |
Critical2 |
|
| Shock Gloves |
RangeEngaged |
SkillBrawl |
|
| Stun 3 |
Damage+0 |
Critical5 |
|
| Clip-Point Vibrodagger |
RangeEngaged |
SkillMelee |
|
| Pierce 3, Vicious 1 |
Damage+1 |
Critical2 |
|
| Combat Knife |
RangeShort |
SkillRanged: Light |
|
Damage+1 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Iron Body | 1 | Disintegrations P29 | Remove Black Die per rank from coordination and resilience checks. Reduce the critical rating of unarmed attack's by 1 |
| Toughened | 2 | Core P 60 + Disintegrations P29 | +2 Wound Thershold |
| Jury Rigged | 1 | Core 60 | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
| Point Blank | 1 | Core 60 | Add I damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. |
| Parry | 2 | Disintegrations P29 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry |
| Grit | 1 | Disintegrations P29 | Gain +1 strain threshold |
| Defensive Stance | 1 | Core 60 | Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number Strain suffered this way cannot exceed ranks in Defensive Stance. |
| Verpine Headband | 1 | Instead of being incapacitated by exceeding strain threshold, suffer a wound for each strain which surpasses the threshold. Also remain disoriented until the strain exceeds the threshold. | |
| Precision Strike | 1 | Disintergrations P29 | When a character inflicts a critical injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 strain to change the result to an Easy (Purple Triangle) Critical Injury |