1 Corrupted Kyber Crystal
1 Eta-2 Actis-class interceptor
- Painted pitch black with a matching hyperspace ring
- R3-L14 (Ria), a black and silver R3 astromech droid
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Tundra Dwellers
Remove 1 setback dice imposed by cold environmental conditions.
Grit
1
+1 ST for each rank in Grit.
Forager
Remove up to two setback dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Uncanny Reactions
2
Add 1 boost die per rank of Uncanny Reactions to all Vigilance checks.
Expert Tracker
1
Remove 1 setback die per rank of Expert Tracker from checks to find tracks or track targets. Decrease the time to track a target by half.
Toughened
1
+2 WT for each rank in Toughened.
Preemptive Avoidance
May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
Dodge
1
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Rapid Reaction
1
Suffer a number of strain to add an equal number of successes to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Keen Eyed
1
Remove 1 setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Sense Danger
Once per game, remove 2 setback dice from any 1 check.
Force Rating
2
Gain +1 Force Rating per rank of Force Rating.
Sense Advantage
Once per session, may add 2 setback dice to 1 NPC's skill check.
The Force is My Ally
Once per session, may suffer 2 strain to perform Force power action as a maneuver.
Natural Mystic
Once per session, may reroll any 1 Force Power check.
Adversary 2
Checks against this character are upgraded twice.
Force Powers
Force Rating
3
Power
Move
Description
The Force user may spend one generated Force point to move one object of silhouette 0 that is within short range up to their maximum range. The default maximum range is short range.
Upgrade
Effect
Range 2
Spend 1 generated Force point to increase the power's range by a number of range bands equal to Range upgrades purchased.
Magnitude 3
Spend 1 generated Force point to increase targets affected equal to Magnitude upgrades purchased.
Power
Sense
Description
The Force user may spend one generated Force point to sense all living things within short range (including sentient and non-sentient beings).
The Force user may spend one generated Force point to sense the current emotional state of an engaged living target.
Upgrade
Effect
Power
Seek
Description
The Force user may spend two generated Force points to gain insight into the general direction and location of a person or object that they know about, regardless of current distance.
The Force user may spend one generated Force point and succeed at an Average Discipline check or a contested Vigilance vs Discipline check to see through illusions.
Upgrade
Effect
Power
Bind
Description
The Force user may spend 1 generated Force point to immobilize a target within short range until the end of the user's next turn.
If the Force user used any Dark side points to generate Force points, the target also suffers 1 wound per generated Force point spent on the check (ignoring soak).
Upgrade
Effect
Duration
Commit three force dice to sustain the ongoing effects of the power on each affected target.
Strength 2
Spend one generated Force point to disorient the target for a number of rounds equal to Strength upgrades purchased.
Control 1
Spend 1 generated Force point, whenever a target affected by bind takes an action, that target suffers strain equal to your Willpower.