Toughened |
5 |
|
Gain +2 wound threshhold |
Frenzied Attack |
3 |
|
When making a melee or brawl check, suffer a number of strain to upgrade an equal number of times. Strain suffered may not exceed number of ranks in Frenzied Attack |
Feral Strength |
3 |
|
Add +1 damage per rank in Feral Strength to one hit of successful attacks made using Brawl or Melee skills |
Lethal Blows |
3 |
|
Add +10 per rank in Lethal Blows to any critical injury results inflicted on opponents |
Enduring |
2 |
|
Gain +1 soak value |
Knockdown |
1 |
|
After hitting with a melee attack, may use a triumph to knock target prone |
Heroic Fortitude |
1 |
|
May spend 1 Destiny Point to ignore the effect of critical injury to brawn or agility until the end of the encounter |
Natural Brawler |
1 |
|
Once per session, may reroll any 1 Brawl or Melee check |
Defensive Stance |
1 |
|
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming Melee attack by an equal number for the next round. Strain suffered this way can not exceed number of ranks in Defensive Stance |
Dedication |
2 |
|
+1 to any characteristic. Can not bring characteristic above 6 (+1 Brawn)(+1 Presence) |
Grit |
1 |
|
Gain +1 Strain threshhold |
Quick Draw |
1 |
|
Once per round, draw or holster weapon or accessible item as an incidental |
Well Rounded |
1 |
|
Choose any 2 skills. They permanently become career skills (Stealth)(Lightsaber) |
Valuable Facts |
1 |
|
Once per encounter, perform valuable facts action: Make an Average Knowledge check. If successful, add one triumph to one ally's skill check during the encounter |
Force Rating |
1 |
|
Gain +1 Force rating |
Adaptive |
1 |
|
When resolving a check using a skill in which the have no ranks, the character may spend 1 Destiny point to remove a Despair or Threat equal to their ranks in Cool |