Breach 1, Linked 1, Sunder, Unwieldy 3, Disorient 1, Superior
Damage
7
Critical
3
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
0
550
73
14/14
Weapons & Armor
Double-Bladed Lightsaber, Blaster Rifle, Heavy Battle Armor
Personal Gear
Backpack, Holo-Messenger, Electro-Binoculars, Emergency Medpack(2), Physician's Kit, Stimpack(6), Synthskin(5), Field Ration Kit(10), Extra Reload(2), Utility Belt(2)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Quick Strike
2
Force and Destiny, pg.87
Add Boost die per rank of Quick Strike to combat checks against targets that haven't activated yet this encounter
Quick Draw
1
Force and Destiny, pg.87
Once per round, draw or holster a weapon or accessible item as an incidental.
Conditioned
1
Force and Destiny, pg. 87
Remove Setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and Strain suffered by 1 per rank of Conditioned.
Dodge
1
Force and Destiny, pg.87
When targeted by a combat check, you may perform a Dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficulty of that check by that number.
Jump Up
1
Force and Destiny, pg.87
Once per turn, you may stand from a seated position or prone as an incidental.
Ataru Technique
1
Force and Destiny, pg.87
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Parry
1
Force and Destiny, pg.87
When hit by a melee attack, suffer 3 strain to reduce the damage by 2 plus ranks in Parry.
Improved Parry
1
Force and Destiny, pg.87
When parrying a hit that generated a Despair or 3 Disadvantages you may make attack with a lightsaber, melee, or brawl weapon after the original attack resolves.
Saber Swarm
1
Force and Destiny, pg.87
Perform the Saber Swarm Maneuver, suffer 1 strain to make the next Lightsaber(Agility) combat check this turn gain the Linked item quality equal to the amount of force rating during check.
Force Powers
Force Rating
5
Power
Bind
Description
The user may spend Force Points to immobilize a target in short range until the end of the user's next turn. If the user used any Dark Side points to generate Force Points the target also suffers 1 wound per Force Point spent on the check.(Ignoring Soak)
Upgrade
Effect
Control
Spend Force Points whenever a target affected by Bind takes an action, that target suffers Strain=Willpower.
Power
Protect/Unleash
Description
Protect: The user makes a Protect Force Check and an Average(2 black dice) Discipline check as a part of the pool. Spend Force Points to reduce the damage of an energy-based weapon that hits the user or engaged character by amount equal to Willpower+1 per Success. Dark Side Force users may only protect themselves.
Unleash: The user makes an Unleash Force Check and an Average(2 black dice) Discipline check for difficulty. If check succeeds and spend 2 Force Points, the attack hits. It has a range of Short, a base damage=Willpower, and a critical hit rating of 4. The user gains 1 conflict.
Upgrade
Effect
Strength
Spend Force Points to decrease damage or add damage = to ranks of Strength Purchased.
Strength
Spend Force Points to decrease damage or add damage = to ranks of Strength Purchased.
Power
Move
Description
User may pend Force Points to move one object of silhouette 0 that is within Short range up to their max range. The default max range is short.