Jondar by JediVegetable

Species
Zabrak
Career
Seeker
Specializations
Ataru Striker
System
Force and Destiny

5
Threshold 13
Current 13
Threshold 13
Current 13
Ranged 1
Melee 1

Characteristics

3
4
3
3
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Double-Bladed Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Linked 1, Sunder, Unwieldy 3, Disorient 1, Superior
Damage
7
Critical
3
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

0
550
73
14/14

Weapons & Armor

Double-Bladed Lightsaber, Blaster Rifle, Heavy Battle Armor

Personal Gear

Backpack, Holo-Messenger, Electro-Binoculars, Emergency Medpack(2), Physician's Kit, Stimpack(6), Synthskin(5), Field Ration Kit(10), Extra Reload(2), Utility Belt(2)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Strike 2 Force and Destiny, pg.87 Add Boost die per rank of Quick Strike to combat checks against targets that haven't activated yet this encounter
Quick Draw 1 Force and Destiny, pg.87 Once per round, draw or holster a weapon or accessible item as an incidental.
Conditioned 1 Force and Destiny, pg. 87 Remove Setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and Strain suffered by 1 per rank of Conditioned.
Dodge 1 Force and Destiny, pg.87 When targeted by a combat check, you may perform a Dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficulty of that check by that number.
Jump Up 1 Force and Destiny, pg.87 Once per turn, you may stand from a seated position or prone as an incidental.
Ataru Technique 1 Force and Destiny, pg.87 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Parry 1 Force and Destiny, pg.87 When hit by a melee attack, suffer 3 strain to reduce the damage by 2 plus ranks in Parry.
Improved Parry 1 Force and Destiny, pg.87 When parrying a hit that generated a Despair or 3 Disadvantages you may make attack with a lightsaber, melee, or brawl weapon after the original attack resolves.
Saber Swarm 1 Force and Destiny, pg.87 Perform the Saber Swarm Maneuver, suffer 1 strain to make the next Lightsaber(Agility) combat check this turn gain the Linked item quality equal to the amount of force rating during check.

Force Powers

Force Rating
5
Power
Bind
Description
The user may spend Force Points to immobilize a target in short range until the end of the user's next turn. If the user used any Dark Side points to generate Force Points the target also suffers 1 wound per Force Point spent on the check.(Ignoring Soak)
Upgrade Effect
Control Spend Force Points whenever a target affected by Bind takes an action, that target suffers Strain=Willpower.
Power
Protect/Unleash
Description
Protect: The user makes a Protect Force Check and an Average(2 black dice) Discipline check as a part of the pool. Spend Force Points to reduce the damage of an energy-based weapon that hits the user or engaged character by amount equal to Willpower+1 per Success. Dark Side Force users may only protect themselves.
Unleash: The user makes an Unleash Force Check and an Average(2 black dice) Discipline check for difficulty. If check succeeds and spend 2 Force Points, the attack hits. It has a range of Short, a base damage=Willpower, and a critical hit rating of 4. The user gains 1 conflict.
Upgrade Effect
Strength Spend Force Points to decrease damage or add damage = to ranks of Strength Purchased.
Strength Spend Force Points to decrease damage or add damage = to ranks of Strength Purchased.
Power
Move
Description
User may pend Force Points to move one object of silhouette 0 that is within Short range up to their max range. The default max range is short.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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