Attis Hezul by EmperorMatteus

Scientist | Cyber Tech
Edge of the Empire

Threshold 17
Current 17
Threshold 13
Current 13
Ranged 1
Melee 1

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Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 5 Specialization.
Knowledge: Lore (Int) X 5 Specialization.
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0


Boonta Blaster
Ranged: Light
Stun Setting


Weapons & Armor

Boonta Blaster
Add 1 setback dice to perception checks for finding the concealed weapon. Remove 1 setback dice from Deception checks to explain away the blaster as an ornamental item.

Rebel Heavy Battle Armor
Helmet-fitted breath mask and respirator


Personal Gear

Cybernetic Brain Implant
Add a Red to any roll involving the brain, Despairs call the Empire.

Vessel Implant

Concealed Recorder
Add 2 setback dice to Perception checks to find the recorder.

Assets & Resources

Desilijic Hutt Coin on Boonta Blaster
+2 Disadvange to rolls involving law abiding civilians when in sight.
+2 advantage to rolls involving criminals when in sight.

Critical Injuries & Conditions


Name Rank Book & Page Description
Special Ability 1 Medicine +1.
Dark Vision 1 Remove 2 setback dice from checks due to darkness.
Knowledge Specialization 2 When acquired, choose 1 Knowledge skill. When making that skill check, may spend (Triumph) result to gain additional successes equal to ranks in Knowledge Specialization.
Respected Scholar 2 May downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar.
Researcher 2 Removes (1 Black) per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Speaks Binary 2 When directing NPC droids, may grant them (1 Blue) per rank of Speaks Binary on checks.
Hidden Storage 1 Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.
Tinkerer 2 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Inventor 2 When constructing new items or modifying attachments, add (1 Blue) or remove (1 Black ) per rank of Inventor.
Mental Fortress 1 Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter.
Natural Scholar 1 Once per session, may re-roll any 1 Knowledge skill check.
Stroke of Genius 1 Once per session, make one skill check using Intellect rather than the characteristic linked to that skill.
Intense Focus 1 Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once.
Utility Belt 1 Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or satchel.
Careful Planning 1 Once per session, may introduce a “fact” into the narrative as if a Destiny Point had been spent.
Dedication 2 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Cyberneticist 2 Remove (1 Black) per rank of Cyberneticist from checks to build, repair, and install Cybernetic implants. Cybernetics cost 50% less.
More Machine Than Man 3 Each rank of More Machine than Man increases the character's cybernetic implant cap by 1.
Engineered Redundancies 1 Gain the ability to use emergency repair patches to heal. Additionally, can be healed with Mechanics check.
Toughened 2 Gain +2 wound threshold.
Eye For Detail 1 After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many (Success) to (Advantage).
Energy Transfer 1 May suffer 1 strain to use Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon.
Overcharge 1 Once per encounter, may use the Overcharge action. Make a Hard (3 Purple) Mechanics check. On success, one installed cybernetic provides additional benefits. On (Despair), overcharged cybernetic shorts out.
Surgeon 2 When making a Medicine check to help a character heal wounds, the target heals 1 additional would per rank of Surgeon.
Improved Overcharge 1 May spend (2 Advantage) or (1Triump) from Overcharge action to immediately take another action.





Other Notes
-1 hull.
+1 speed.

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