Jhaenna Kryr by Hunts

Species
Mandalorian
Career
Soldier
Specializations
Sharpshooter, Force sensitive emergent, gunner, hunter, Steel hand adept
System
Edge of the Empire

6
Threshold 25
Current 0
Threshold 18
Current 0
Ranged 2
Melee 1

Characteristics

3
6
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 4 force
Charm (Pr) 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 2 -2 setback, 4 force
Deception (Cun) 0
Discipline (Will) X 0 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1 1 blue, -1 setback
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0 -2 setback, 4 force
Skulduggery (Cun) 0
Stealth (Ag) X 2 1 blue
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2 -1 setback
Brawl (Br) X 5 4 force
Gunnery (Ag) X 5 1 adv
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2 4 force
Ranged: Heavy (Ag) X 5 1 adv, 4 force
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Model 57 "Homesteader" hunting rifle
Range
Long
Skill
Ranged: Heavy
Accurate 1, Cumbersome 2
Damage
7 +5
Critical
ωωωωω
Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 1, Disorient 1, Knockdown, Stun Setting
Damage
7 +5
Critical
ωωω
Kyber rifle
Range
Long
Skill
Ranged: Heavy
Blast 4, Breach 1, Concussive 2, Limited ammo 6, Vicious 1, Sunder, Telescopic optic sight ( Decrease difficulty of combat checks at long and extreme range by 1)
Damage
8 +5
Critical
ωωω

0
1355
2529
6/12

Weapons & Armor

Kyber rifle
Segmented armour
Homesteader rifle
Sap gloves

Personal Gear

Backpack
Survivalist mess kit
Water purifier
Stimpack x 3
Extra reload x 2
Ration pack x 5
Q-22 Retinal tracker

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
True Aim 4 Once per round, may perform a true Aim menouver to gain benefits of aiming and upgrade combat check once per rank of true aim.
Lethal blows 2 Add +10 per rank of lethal Blows to any critical injury results inflicted on opponents.
Deadly accuracy 2 Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice. (Brawl & Ranged heavy)
Sniper shot 1 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one.
Natural marksman 1 Once per session may reroll any 1 ranged light or ranged heavy check.
Intuitive shot. 1 When making a Ranged heavy or ranged light combat check, add force dice no greater than your force rating to the check. may spend pips to add successes or advantages.
soft spot 1 After making a successful attack, may spend 1 Destiny point to add damage equal to cunning to one hit.
Brace 2 May perform the brace manouver, remove 1 setback per rank of brace from the next action. This may only remove setbacks added by environmental circumstances.
Targeted blow 1 On a successful attack during combat with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Agility to one hit of the successful attack.
Crippling blow 1 Increase the difficulty of next combat check by 1. if check deals any damage, target suffers 1 strain whenever they move for the remainder of the encounter.
Indistinguishable 1 Upgrade dificulty of checks to indentify character once per rank of indistinguisable
Sleight of mind 1 add 1 boost to all steath checks unless the opposition is immune to force powers.
Touch of fate 1 Once per session add 2 boosts to any check.
Durable 1 May reduce any critical injury suffered by 10 per rank of durable to a minimum of 1.
Overwhelm defenses 2 uppon unsuccessful attack with a starship or vehicle weapon, may spend 2 advantages per rank of Overwhelm Defenses. Reduce the defense in in the targeted zone by 1 for every 2 advantage spend.
Exaust port 1 Before attacking a starship or vehicle, the character may spend 1 Destiny point to ignore the effects of the Massive rule for the attack.
Hunter 1 Add 1 boost per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical injury results against beasts or animals per rank of hunter.
Expert tracker 1 Remove 1 setback per rank of Expert tracker from checks to find tracks or track a target by half.
Keen Eyed 1 Remove 1 setback per rank of keen eyed from perception and Vigilance checks. Decrease time to search a specific area by half.
Iron body 2 REmove 1 setback per rank of iron body from coordination and resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron body (to a minimum of 1).
Swift 1 Do not suffer the penalties for moving through difficult terrain.
Dodge 1 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, them upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Dodge (improved) 1 When you dodge an attack you may move using a manouver.
Far strike 1 as an action make a brawl check as a ranged attack adding Force dice up to your force rating. Increase the range of the attack by one band for each pip spend, up to a maximum of loing.
Quick fix 1 once per session may make one skill check using agility rather than the characteristic linked to that skill
Grit 5 Gain +1 Strain threshold
Toughened 6 Gain +2 wound threshold
Uncanny senses 1 add 1 boost per rank of uncanny senses to all perception checks.
Enduring 1 Gain +1 soak value
Sense danger 1 Once per session remove 2 setback from any one check.
Insight 1 Perception and disipline become career skills
Sixth sense 1 Gain +1 ranged defense

Force Powers

Force Rating
4
Power
Enhance
Description
When making an Athletics check, the force user may roll an enhance power check as part of the pool. The user may spend pips to gain successes or advantages on the check.
Upgrade Effect
Control: Coordination Enhance can be used with the Coordination skill
Control: Brawn Ongoing effect: Commit force dice, the user increases their brawn characteristic by 1 for every dice commited (to a maximum of 6).
Control: Resilience Enhance can be used with the Resilience skill.
Control: Brawl Enhance can be used with the Brawl skill.

Background

Motivation

Obligations

Description

Other Notes

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