Heal (light side force user only): Spend force to heal a number of wounds equal to intellect from an engaged living creature (including user).
Harm: spend force to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target. The user gains one conflict.
Upgrade
Effect
Background
Comfortable with tech.
An ancient religion.
Fleeing the empire.
Motivation
Faith: friends and family.
Morality
Compassion: the character cares about the tribulations others face, and wants to help those he comes across.
Hatred: the galaxy can be a cruel and heartless place, and compassion can quickly turn into hatred of the individuals or situations that cause others to suffer.