Cara Rudaal by TakeshiYamato

Species
Duros
Career
Ace
Specializations
Pilot (Starting), Pirate
System
Age of Rebellion

2
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
6
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 4
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 4
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

0
505
600
2/14

Weapons & Armor

Blaster Pistol

A/KT Wing Commander Armored Flight Suit
* Helmet Comlink

A/KT Shockrider Crash Suit

Personal Gear

AG/L Mk. III Targeting Goggles
Backpack
Load-Bearing Gear
Utility Belt
Comlink (Handheld)

Assets & Resources

Cybernetic Arm (Mod VI) (+1 Agility)
CAAF-2 Avionics Cybernetic Interface

Cybernetic Capacity: 2/2

Z-95-AF4-H (See Cara's Z-95)
R2-U1 (Astromech Droid NPC)
* Carries a Tool Kit

0 Hours Available Crafting/Modding Time

0 Hours Crafting/Modding Time Spent

0 Hours Crafting/Modding Time Traded for Duty (5 Duty per 24 Hours)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Skilled Jockey (Rank 3) AoR Core Rulebook, Page 156 Remove 1 Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.
Let's Ride AoR Core Rulebook, Page 151 Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
(Reserved)
(Reserved)
(Reserved)
Rapid Recovery (Rank 1) AoR Core Rulebook, Page 154 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Defensive Driving (Rank 1) AoR Core Rulebook, Page 145 Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Brilliant Evasion AoR Core Rulebook, Page 144 Once per encounter may take Brilliant Evasion action. Select 1 opponent and make an opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility.
Toughened (Rank 1) AoR Core Rulebook, Page 158 Gain +2 Wound threshold per rank of Toughened.
Tricky Target AoR Core Rulebook, Page 158 Count vehicle or starship piloted as having a silhouette 1 lower when being attacked.
Natural Pilot AoR Core Rulebook, Page 153 Once per session, may re-roll any 1 Piloting (Space) or Gunnery check.
Master Pilot AoR Core Rulebook, Page 151 Once per round while piloting a starship, may suffer 2 strain to perform any action as a maneuver.
Dead to Rights AoR Core Rulebook, Page 145 Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry.
Dead to Rights (Improved) AoR Core Rulebook, Page 145 Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry.
Dedication (Agility) 1 AoR Core Rulebook, Page 145 Gain +1 to Agility. This cannot bring Agility above 6.
Quick Draw AoR Core Rulebook, Page 154 Once per round, draw or holster a weapon or accessible item as an incidental.
Black Market Contacts (Rank 2) EotE Core Rulebook, Page 132 When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.
Greased Palms (Rank 1) AoR Core Rulebook, Page 148 Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 spent.
Commanding Presence (Rank 1) AoR Core Rulebook, Page 144 Remove 1 Setback per rank of Commanding Presence from Leadership and Cool checks.
(Reserved)
Knows the Ropes Dawn of Rebellion, Page 114 Add Boost Dice to checks made to escape from restraints equal to ranks in Knowledge (Underworld). Spend 1 Triumph to free all other allies within short range.
Fearsome Rep (Rank 2) Dawn of Rebellion, Page 112 Add automatic Advantage to the results of Coercion checks equal to ranks in Fearsome Rep.

Background

Cara Rudaal has been a fighter pilot for many years. During the Clone Wars, she fought for the CIS, flying in one of their few starfighter squadrons with manned craft. After the war, she went into hiding for a few months to evade the Imperials, before she took to piracy, and eventually entered into the mercenary business, as well.

Without access to the resources she had in the Confederacy, Cara was forced to stick with limited, bargain bin starfighters, but her skill behind a cockpit means this is not much of a hindrance, as she salvages what she can from her kills, and often ensures that whenever she works with someone else, she is always given at least some of her pay in the form of parts and munitions. She has become rather well-known, both among the Alliance and the criminal underworld, and is a bit of an annoyance to the Imperials - they know who she is, but she has managed to avoid capture for over 20 years now. She is a persistent thorn in the Empire's side.

Motivation

Conflict/Professional (Flavor) - To Cara, all the battles she fights in are just part of the job. She does not charge recklessly into battle, nor does she strive for caution to the exclusion of all else. She simply puts her best effort forward, mastering the strengths and weaknesses of her personal starfighter, and making them work for her.

Cause/Overthrow the Empire (Actual) - Cara once fought with the Confederacy of Independent Systems to overthrow the Republic. The Republic's successor state, the Empire, is even worse. While she does not want to see the Republic restored, she will work with the Rebel Alliance to bring the Empire down.

Duties

Space Superiority (315 Points) - Cara is skilled at space combat, and that's what she is hired for. No matter who the client is, they always hire her for her talent in a cockpit, and her skill at making enemy starfighters turn into shrapnel.

Contribution Rank: 3
Rank: Lieutenant
Duty Earnings: 75%

CR Rewards:
CR1: Advanced Targeting Array
CR1: Astromech Droid (R2-U1)
CR2: Z-95-AF4-H (Cara's Z-95)
CR2: AG/L Mk. III Targeting Goggles
CR3: Cybernetic Arm (Mod VI)
CR3: CAAF-2 Avionics Cybernetic Interface

Description

Cara is a Duros Female, 42 years old. She has an average build, stands at 5'7", and has the traditional blue skin and red eyes of all Duros. She is almost always wearing her flight suit.

Other Notes

Character made for Sector Force Lantilles.

Intended as a potential eventual replacement for if Takeshi Yamato ever leaves the setting through retirement or death.

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