Skilled Jockey (Rank 3) |
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AoR Core Rulebook, Page 156 |
Remove 1 Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. |
Let's Ride |
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AoR Core Rulebook, Page 151 |
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. |
(Reserved) |
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(Reserved) |
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(Reserved) |
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Rapid Recovery (Rank 1) |
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AoR Core Rulebook, Page 154 |
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Defensive Driving (Rank 1) |
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AoR Core Rulebook, Page 145 |
Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
Brilliant Evasion |
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AoR Core Rulebook, Page 144 |
Once per encounter may take Brilliant Evasion action. Select 1 opponent and make an opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility. |
Toughened (Rank 1) |
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AoR Core Rulebook, Page 158 |
Gain +2 Wound threshold per rank of Toughened. |
Tricky Target |
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AoR Core Rulebook, Page 158 |
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
Natural Pilot |
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AoR Core Rulebook, Page 153 |
Once per session, may re-roll any 1 Piloting (Space) or Gunnery check. |
Master Pilot |
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AoR Core Rulebook, Page 151 |
Once per round while piloting a starship, may suffer 2 strain to perform any action as a maneuver. |
Dead to Rights |
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AoR Core Rulebook, Page 145 |
Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry. |
Dead to Rights (Improved) |
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AoR Core Rulebook, Page 145 |
Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry. |
Dedication (Agility) 1 |
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AoR Core Rulebook, Page 145 |
Gain +1 to Agility. This cannot bring Agility above 6. |
Quick Draw |
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AoR Core Rulebook, Page 154 |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Black Market Contacts (Rank 2) |
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EotE Core Rulebook, Page 132 |
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction. |
Greased Palms (Rank 1) |
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AoR Core Rulebook, Page 148 |
Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 spent. |
Commanding Presence (Rank 1) |
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AoR Core Rulebook, Page 144 |
Remove 1 Setback per rank of Commanding Presence from Leadership and Cool checks. |
(Reserved) |
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Knows the Ropes |
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Dawn of Rebellion, Page 114 |
Add Boost Dice to checks made to escape from restraints equal to ranks in Knowledge (Underworld). Spend 1 Triumph to free all other allies within short range. |
Fearsome Rep (Rank 2) |
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Dawn of Rebellion, Page 112 |
Add automatic Advantage to the results of Coercion checks equal to ranks in Fearsome Rep. |