Imperial Army Military Pack
Load-Bearing Gear
Surveyor's Bag
Utility Belt
REI Military Belt Pouch
Scanner Goggles
5 Stimpaks
Sabacc Deck
Crash Survival Kit
- Thermal Cloak(worn)
5 Stun Grenades
Bandolier
Cyernetic Brain Implant
Climbing Gear
Weapon Maintenance Kit
Assets & Resources
2 vibroknife
Breaching Charge
Spare Clip
Critical Injuries & Conditions
Morality:55
Talents
Name
Rank
Book & Page
Description
Cultural Adopters
1
Tholothian
Add automatic advantage to results of social skill checks with non-Tholothians.
Natural Roots
1
Tholothian
Heal one additional strain when making a check to heal strain in a natural/wild setting.
Weal and Deal
2
Trader
When selling goods legally, gain 10% more credits per rank in Weal and Deal.
Know Somebody
2
Trader
Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Smooth Talker (Negotiation)
1
Trader
When first acquired, choose 1 skill; Charm, Coercion. Deception. or Negotiation. When making checks with that skill, spend Triumph to gain additional Sucsesses equal to ranks in Smooth Talker.
Uncanny Senses
2
Force-Sensitive Exile
Add B per rank in Uncanny Senses to all Perception checks.
Overwhelm Emotions
1
Force-Sensitive Exile
May add F per Force Rating to Charm, Coerce, or Deception checks. L and D add Sucsesses to some checks and Failures to others.
Uncanny Reactions
1
Force-Sensitive Exile
Add B per rank in Uncanny Reactions to all Vigilance checks.
Sense Emotions
1
Force-Sensitive Exile
Add B to all Charm, Coerce, and Deception checks unless the target is immune to Force powers.
Force Rating
1
Force-Sensitive Exile
Gain +1 Force Rating.
Dedication
1
Force-Sensitive Exile
Gain +1 to a single Characteristic. This cannot bring a Characteristic above 6.
Parry
2
Soresu Defender, Innate
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Soresu Technique
1
Soresu Defender
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Reflect
1
Innate
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Force Powers
Force Rating
2
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Upgrade
Effect
Magnitude
Spend L/D L/D to affect 1 additional target withing range per rank of Magnitude purchased.
Control
Heal: If no D generated L/D, target heals strain equal to wounds healed.
Harm: If any D were used to generate L/D, user heals strain equal to wounds inflicted.
Magnitude
Spend L/D L/D to affect 1 additional target withing range per rank of Magnitude purchased.
Base
Heal (light-side only): Spend L/D to heal a number of wounds equal to Intellect from an engaged living creature. (including user)
Harm: Spend L/D to inflict a number of wounds equal to Intellect(ignoring soak) on one engaged living target. The user gains 1 conflict.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Upgrade
Effect
Magnitude
Spend L/D to increase the number of targets affected by power equal to Magnitude upgrades purchased.
Range
Spend L/D to increase power's range by a number of range bands equal to Range upgrades purchased.
Control
Spend L/D the Force user sences the current thoughts of one living target with whom he is engaged.
Base
The user may spend L/D to sense all living things within short range (including sentient and non-sentient.)
The
Power
Enhance
Description
This force power allows the user to fill their body with the power of the living force in order to make super-natural leaps and movements.
Upgrade
Effect
Control
Enhance can be used with the Piloting: Planetary skill.
Base
Add F to Athletics.
Control
Take a Force Leap action. Make an Enhance power check. The user may spend L/D to jump horizontally to any location in short range.
Control
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control
Enhance can be used with the Resilience skill.
Control
Enhance can be used with the Brawl skill.
Control
Enhance can be used with the Coordination skill.
Control
Enhance can be used with the Piloting: Space skill.
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
Upgrade
Effect
Strength
When using this power, spend L/D to cause target to recover 1 additional strain, or system strain or heal 1 additional wound for every Strength upgrade purchased
Control
Ongoing effect: Commit F, One damaged item or weapon counts as undamaged.
Control
The user may spend L/D to heal a number of wounds equal to his Intellect in an engaged droid.
Base
The Force user may spend L/D to cause 1 vehicle or starship he is engaged with to recover one system strain. You may activate this multiple times.
Control
Ongoing Effect: Commit F, Increase the system strain threshold of 1 vehicle or starship at engage range by 3 per F committed.
Control
When making a Mechanics skill check, the user may make a Manipulate power check as part of the pool and may spend L/D to gain Successes or Advantages (users choices) on the check.
Power
Move
Description
The user can move small objects via the power of the Force.
Upgrade
Effect
Magnitude
Spend L/D to increase the power's range by a number of range bands equal to upgrades purchased.
Range
Spend L/D to increase targets affected equal to upgrades purchased.
Range
Spend L/D to increase targets affected equal to upgrades purchased.
Base
The user may spend L/D to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Magnitude
Spend L/D to increase the power's range by a number of range bands equal to upgrades purchased.