Tripp Adoug by TheElementalPaladin

Species
Tholothian
Career
Explorer
Specializations
Trader,Force Sensitive Exile, Soresu Defender
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 13
Current 4
Ranged 3
Melee 4

Characteristics

2
2
5
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0 +F
Charm (Pr) 1 +B unless Force immune. May add F
Coercion (Will) 0 +B unless Force immune. May add F
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0 +F
Deception (Cun) X 1 +B unless Force immune. May add F
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 1 +BB
Piloting: Planetary (Ag) 0 +F
Piloting: Space (Ag) X 0 +F
Resilience (Br) 0 +F
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0 +B
Brawl (Br) 0 +F
Gunnery (Ag) 0
Lightsaber (Int) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Barab Energy Bleed Two-Handed Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Burn 3, Sunder, Lightweight 2, Stun 2, Vicious 1
Damage
9
Critical
3
Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient 3, Stun, Blast 8, Limited Ammo I
Damage
8
Critical
N/A
Force Trigger Blaster Pistol
Range
Short
Skill
Ranged: Light
Accurate 2, Pierce 2
Damage
8
Critical
2
Corusca Gem Accurate Crossgaurd Lightsaber
Range
Engaged
Skill
Lightsaber
Accurate 1, Breach 1, Sunder, Defensive 3, Deflection 2, Vicious 3,Personalize Design, Customizable, Disguised,Pairred, Tholothian Heartwood Hilt
Damage
9
Critical
1
Etann Crystal Defensive Crossguard Lightsaber
Range
Engaged
Skill
Lightsaber
Defensive 2, Breach 1, Sunder Vicious 1, Innate Parry, Innate Reflect, Special, Pairred
Damage
7
Critical
1

350
4992
10/19

Weapons & Armor

Armored Clothing

Personal Gear

Imperial Army Military Pack
Load-Bearing Gear
Surveyor's Bag
Utility Belt
REI Military Belt Pouch
Scanner Goggles
5 Stimpaks
Sabacc Deck
Crash Survival Kit
- Thermal Cloak(worn)
5 Stun Grenades
Bandolier
Cyernetic Brain Implant
Climbing Gear
Weapon Maintenance Kit

Assets & Resources

2 vibroknife
Breaching Charge
Spare Clip

Critical Injuries & Conditions

Morality:55

Talents

Name Rank Book & Page Description
Cultural Adopters 1 Tholothian Add automatic advantage to results of social skill checks with non-Tholothians.
Natural Roots 1 Tholothian Heal one additional strain when making a check to heal strain in a natural/wild setting.
Weal and Deal 2 Trader When selling goods legally, gain 10% more credits per rank in Weal and Deal.
Know Somebody 2 Trader Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody.
Smooth Talker (Negotiation) 1 Trader When first acquired, choose 1 skill; Charm, Coercion. Deception. or Negotiation. When making checks with that skill, spend Triumph to gain additional Sucsesses equal to ranks in Smooth Talker.
Uncanny Senses 2 Force-Sensitive Exile Add B per rank in Uncanny Senses to all Perception checks.
Overwhelm Emotions 1 Force-Sensitive Exile May add F per Force Rating to Charm, Coerce, or Deception checks. L and D add Sucsesses to some checks and Failures to others.
Uncanny Reactions 1 Force-Sensitive Exile Add B per rank in Uncanny Reactions to all Vigilance checks.
Sense Emotions 1 Force-Sensitive Exile Add B to all Charm, Coerce, and Deception checks unless the target is immune to Force powers.
Force Rating 1 Force-Sensitive Exile Gain +1 Force Rating.
Dedication 1 Force-Sensitive Exile Gain +1 to a single Characteristic. This cannot bring a Characteristic above 6.
Parry 2 Soresu Defender, Innate When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Soresu Technique 1 Soresu Defender When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Reflect 1 Innate When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.

Force Powers

Force Rating
2
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Upgrade Effect
Magnitude Spend L/D L/D to affect 1 additional target withing range per rank of Magnitude purchased.
Control Heal: If no D generated L/D, target heals strain equal to wounds healed.
Harm: If any D were used to generate L/D, user heals strain equal to wounds inflicted.
Magnitude Spend L/D L/D to affect 1 additional target withing range per rank of Magnitude purchased.
Base Heal (light-side only): Spend L/D to heal a number of wounds equal to Intellect from an engaged living creature. (including user)
Harm: Spend L/D to inflict a number of wounds equal to Intellect(ignoring soak) on one engaged living target. The user gains 1 conflict.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Upgrade Effect
Magnitude Spend L/D to increase the number of targets affected by power equal to Magnitude upgrades purchased.
Range Spend L/D to increase power's range by a number of range bands equal to Range upgrades purchased.
Control Spend L/D the Force user sences the current thoughts of one living target with whom he is engaged.
Base The user may spend L/D to sense all living things within short range (including sentient and non-sentient.)
The
Power
Enhance
Description
This force power allows the user to fill their body with the power of the living force in order to make super-natural leaps and movements.
Upgrade Effect
Control Enhance can be used with the Piloting: Planetary skill.
Base Add F to Athletics.
Control Take a Force Leap action. Make an Enhance power check. The user may spend L/D to jump horizontally to any location in short range.
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Brawl skill.
Control Enhance can be used with the Coordination skill.
Control Enhance can be used with the Piloting: Space skill.
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
Upgrade Effect
Strength When using this power, spend L/D to cause target to recover 1 additional strain, or system strain or heal 1 additional wound for every Strength upgrade purchased
Control Ongoing effect: Commit F, One damaged item or weapon counts as undamaged.
Control The user may spend L/D to heal a number of wounds equal to his Intellect in an engaged droid.
Base The Force user may spend L/D to cause 1 vehicle or starship he is engaged with to recover one system strain. You may activate this multiple times.
Control Ongoing Effect: Commit F, Increase the system strain threshold of 1 vehicle or starship at engage range by 3 per F committed.
Control When making a Mechanics skill check, the user may make a Manipulate power check as part of the pool and may spend L/D to gain Successes or Advantages (users choices) on the check.
Power
Move
Description
The user can move small objects via the power of the Force.
Upgrade Effect
Magnitude Spend L/D to increase the power's range by a number of range bands equal to upgrades purchased.
Range Spend L/D to increase targets affected equal to upgrades purchased.
Range Spend L/D to increase targets affected equal to upgrades purchased.
Base The user may spend L/D to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Magnitude Spend L/D to increase the power's range by a number of range bands equal to upgrades purchased.

Background

Motivation

Obligations

Oath (Jedi Code) 14
Bounty 6

Description

Previously called Kitrep Keel

Other Notes

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