Jack Marnel by Invertedartist

Species
Human
Career
Bounty Hunter
Specializations
Assassin
System
Edge of the Empire

2
Threshold 20
Current 0
Threshold 25
Current 15
Ranged 1
Melee 2

Characteristics

3
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibrorapier
Range
Engaged
Skill
Melee
Defensive 1, Pierce 5
Damage
+ 2
Critical
2
Punch Dagger
Range
Engaged
Skill
Melee
Pierce 1
Damage
+ 1
Critical
3

0
210

Weapons & Armor

[Heavy Battle Armor Def - 1 Soak - 2]
(Armor is a pale green with gold trimming to ascent the visor and other minor details to the armor, Has a Black cape with matching gold trimmings with an insignia on the back you don't recognize)

Personal Gear

Smoke Grenades
Flash Bang Grenades

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 1 1 Upgrade the difficulty of any combat check targeting this character once.
Grit 1 59 Gain + 1 strain threshold.
Precise Aim 1 59 Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Targeted Blow 1 59 After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit.
Dodge 1 59 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Quick Draw 1 59 Once per round, draw or holster a weapon or accessible item as an incidental
Stalker 1 59 Add [BOOST] per rank of Stalker to all Stealth and Coordination checks.
Quick Strike 1 50 Add [BOOST] per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.

Background

Motivation

Obligations

Description

Other Notes

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