Smooth Talker |
2 |
|
When making checks with Deception, spend Triumphs to gain additional Success equal to ranks in Smooth Talker. |
Distracting Behavior |
3 |
|
As a maneuver, suffer strain up to ranks in Cunning. Until start of next turn, equal number of engaged NPCs suffer threat on checks. Ranks increase range. |
Dodge |
1 |
|
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
Congenial |
1 |
|
As an incidental, suffer strain up to ranks in Congenial to downgrade difficulty when making or upgrade difficulty when targeted by a Charm or Negotiation check. |
Improved Distracting Behavior |
1 |
|
The Distracting Behavior maneuver inflicts 2 Threat on NPC’s checks when NPCs target character’s allies. |
Deceptive Taunt |
1 |
|
Once per session, may make Deceptive Taunt action; make opposed Deception check to force one adversary to attack the character on the adversary’s next turn. |
Natural Athlete |
1 |
|
Once per session, may re-roll any 1 Athletics or Coordination check |
Scar - Grit |
1 |
|
+1 Strain |
Second Wind |
1 |
|
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
Toughened |
1 |
|
+2 WT |
Dedication |
1 |
|
+1 Agility |
Insightful Revelation |
1 |
|
Once per game session, the character may perform an Insightful Revelation action and spend 2 Destiny Points to make a 3 Purple Knowledge (Education) check. If he succeeds, he learns some valuable information that he did not previously possess pertaining to his current situation. What he learns is up to the GM, but it must be valuable to the player overcoming his immediate encounter or situation, and the information cannot be obtainable by any other immediately available means. |
Destiny |
1 |
|
Insightful Revelation costs 1 Destiny Point instead of 2 |
Reduce Difficulty |
1 |
|
Reduce the difficulty of the skill check to activate Insightful Revelation to 2 Purple |