jDel Altamirano by Nixorbo

Species
Umbaran
Career
Colonist
Specializations
Performer
System
Edge of the Empire

3
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2 Boost
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 2 Boost, STx2
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1 Boost
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Model Q4 Quickfire Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun setting; if runs out of ammo due to Despair, cannot be reloaded by Extra Reloads, Spare Clip talent, etc; add Setback to a character's Perc checks when attempting to find on a person's body.
Damage
5
Critical
3
MMD-18 Molecular Dagger
Range
Engaged
Skill
Melee
Pierce 2, blade shatters on 3 Threat or a Despair.
Damage
+2
Critical
3
Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
3

20
320
421

Weapons & Armor

Performer's Attire
Second Skin Armor
Model Q4 Quickfire Holdout Blaster
MMD-18 Molecular Dagger
Blaster carbine

Personal Gear

Herzfall Communications Collar-Amp

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Smooth Talker 2 When making checks with Deception, spend Triumphs to gain additional Success equal to ranks in Smooth Talker.
Distracting Behavior 3 As a maneuver, suffer strain up to ranks in Cunning. Until start of next turn, equal number of engaged NPCs suffer threat on checks. Ranks increase range.
Dodge 1 When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Congenial 1 As an incidental, suffer strain up to ranks in Congenial to downgrade difficulty when making or upgrade difficulty when targeted by a Charm or Negotiation check.
Improved Distracting Behavior 1 The Distracting Behavior maneuver inflicts 2 Threat on NPC’s checks when NPCs target character’s allies.
Deceptive Taunt 1 Once per session, may make Deceptive Taunt action; make opposed Deception check to force one adversary to attack the character on the adversary’s next turn.
Natural Athlete 1 Once per session, may re-roll any 1 Athletics or Coordination check
Scar - Grit 1 +1 Strain
Second Wind 1 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Toughened 1 +2 WT
Dedication 1 +1 Agility
Insightful Revelation 1 Once per game session, the character may perform an Insightful Revelation action and spend 2 Destiny Points to make a 3 Purple Knowledge (Education) check. If he succeeds, he learns some valuable information that he did not previously possess pertaining to his current situation. What he learns is up to the GM, but it must be valuable to the player overcoming his immediate encounter or situation, and the information cannot be obtainable by any other immediately available means.
Destiny 1 Insightful Revelation costs 1 Destiny Point instead of 2
Reduce Difficulty 1 Reduce the difficulty of the skill check to activate Insightful Revelation to 2 Purple

Background

Motivation

Obligations

10 - Owe gangsters for radio station.
15 - Pirate Radio station - upkeep, etc.

Description

Other Notes

Remove two setback due to darkness.

Add setback to all checks made in bright natural light.

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