Age of Rebellion
| Threshold | 15 |
| Current | 4 |
| Threshold | 12 |
| Current | 2 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 2 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 0 | ||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 2 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Grenades |
RangeShort |
SkillRanged: Light |
|
| Blast 7, Limited Ammo 1, Cumbersome 2 |
Damage9 |
Critical4 |
|
| Heavy blaster pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun setting, Add automatic advantage result on successful combat checks with the weapon. |
Damage7 |
Critical3 |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage1 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 1 | +2 wound threshold | |
| Armor Master | 1 | When wering armor, increase total soak value by 1. | |
| Grit | 1 | Each rank of Grit increases a character’s strain threshold by one. | |
| Conditioned | 1 | Removed _ per rank of conditioned from athletics and coordination checks. Reduce damage and strain suffered from falling per rank in conditioned. | |
| Jump up | 1 | once per round, may stand from seated or prone as an incendental. | |
| Jetpack expertise | 1 | The character may spend advantage from their checks to remove 1 system strain from their jetpack. The y may choose this effect multiple times when spending advantage. | |
| Point Blank | 2 | Add 1 damage per rank of point blank to damage of one hit of success of attack using ranged (heavy) / ranged (light) skills at short or engaged range. | |
| Intimidating | 1 | May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks by an equal number strain suffered this way cannot exceed ranks in intimidating. | |
| side step | 1 | Once per round, may perform a side step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. strain suffered this way cannot exceed ranks in side step. |