Shin Ethan by jhh3

Species
Human
Career
Jedi
Specializations
Knight, padawan, niman disciple.
System
Force and Destiny

6
Threshold 17
Current 0
Threshold 17
Current 6
Ranged 4
Melee 4

Placeholder Image

Characteristics

3
2
3
2
6
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 1
Lightsaber (Will) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Standard Lightsaber Hilt
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Accurate 1, Superior, Defensive 1
Damage
10
Critical
2 Advantage
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdwn, Stun Setting, Defensive 1
Damage
3
Critical
5 Advantage

5
1095
0

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adaptable - OOT Incidental Padawan CwAltU When resolving a check that uses a skill in which they have no ranks, the character may spend a Destiny Point to remove a Despair or to remove a Threat equal to their ranks in Cool.
Balance - Maneuver Knight Temp When a character recovers from strain at the end of each encounter, he may roll his Force rating in Force dice. He recovers addition strain equal to the Force rolled.
Center of Being - Maneuver 1 Niman Disciple Force Talent Once per round, when wielding a lightsaber, the character can make a Center of Being maneuver. Until the beginning of his next turn, whenever an enemy makes a melee attack targeting the character , the critical rating of the enemy's weapon counts as one higher per rank of Center of Being.
Center of Being (improved) - Passive Niman Disciple Force Talent The character may voluntarily suffer 1 strain to perform Center of Being as an incidental instead of a maneuver.
Circle of Shelter - Passive Knight Temp Force Talent When an ally engaged with a character suffers a hit from a combat check, the character may use a Parry or Reflect incidental to reduce the damage the hit deals (even though he is not the target of the combat check).
Dedication - Passive 3 Knight Temp, Padawan CwAltU, Niman Disciple Each rank permanently increase a single characteristic of the player's choice by one point. This cannot bring a characteristic above 6. Bonus Characteristic: Willpower +3
Defensive Training - Passive 1 Niman Disciple When the character wields a Lightsaber weapon, Melee weapon, or Brawl weapon, that weapon gains ranks in the Defensive item quality equal to the character's rank in Defensive Training (this replaces ranks in Defensive the weapon already has).
Dodge - OOT Incidental 1 Battle Scar Option Acquired Talent (Dodge) When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number if strain suffered can not exceed his ranks in Dodge.
Draw Closer - Action Niman Disciple Force Talent The character may take a Draw Closer action, making a Lightsaber (Willpower) melee combat check against one silhouette 1 (or smaller) target within medium range and adding a number of Force dice no greater than Force rating to the check. The character may spend Force before resolving the success or failure of the check to move the target one range band closer to the character including (including from short to engaged), He may also spend Force to add a Success to the combat check. If the character cannot move his target to engage him, the combat check automatically misses.
Force Assault - Passive Niman Disciple Force Talent Upon missing an opponent with a Lightsaber (Willpower) combat check, the character may spend Triumph or 3 Advantage to perform a Move Force power action as a maneuver this turn (the character must still be able to perform maneuvers and still may not perform more than two maneuvers in a turn). The character must have already purchased the Move Force power to use it as part of this ability.
Force Rating - Passive 3 Knight Temp, Padawan CwAltU, Niman Disciple Each rank permanently increases Force rating by one.
Grit - Passive 4 Knight Temp, Padawan CwAltU, Niman Disciple Each rank of Grit increases a character's strain threshold by one.
Guardian of the Republic - Passive Knight Temp Force Talent: After the character uses Parry or Reflect to reduce damage from a hit against an ally, that ally cannot be targeted by combat checks for the rest of the round.
Jump Up - Incidental Knight Temp Once per round on the character's turn, the character may stand up from prone or a seated position as an incidental.
Niman Technique - Passive Niman Disciple Force Talent. When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Nobody's Fool - Passive 1 Niman Disciple The difficulty of any Charm, Coercion, or Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool.
Parry - OOT Incidental 4 Knight Temp, Padawan CwAltU, Niman Disciple When the character suffers a hit from Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210 of FaD core rulebook), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his rank in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Parry (Improved) - OOT Incidental Knight Temp When the character suffers a hit from Brawl, Melee, or Lightsaber combat check and uses Parry incidental to reduce the damage from that hit, after the attack is resolved, the character may spend a Despair or 3 Threat to automatically hit the attacker once with a wielded Brawl, Melee, or Lightsaber weapon. This hit deals the weapon's base damage plus any damage from applicable talents or abilities. This talent may not be used if the original attack incapacitates the character.
Quick Draw - Incidental Padawan CwAltU Once per round on the character's turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. House Rule: Furthermore, the character upgrades his Cool checks to determine initiative order during quick draw show down once.

Background

Motivation

Morality

Starting: 50
Currant: 0
Conflict: 2

Description

Lightsaber forms:
Form VI: Niman
Form IV: Ataru

Other Notes

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