Fks'et by itabenh

Species
Verpine
Career
Hired Gun
Specializations
Demolitionist
System
Edge of the Empire

5
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
4
5
1
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2 Adv
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

M9 "Boomer" Heavy Pistol
Range
Medium
Skill
Ranged: Light
Blast 7, Cumbersome 2, Inaccurate 1
Damage
5
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Limited Ammo 2
Damage
8
Critical
4
Breaker Heavy Hydrospanner
Range
Extreme
Skill
Melee
Cumersome 3, Disorient 1, Inaccurate 1
Damage
4
Critical
4

0
250
0
12/15

Weapons & Armor

A/KT Tracker Utility Vest: Armor Insert: Mod Soak, Mod Defense
Increase Encumbrance Threshold 2
M9 "Boomer" Heavy Pistol
3 Incumbrance

Personal Gear

Military Pack
Increase Encumbrance Threshold 6, Cumbersome 2
Tool Kit
4 Incumbrance
"Breaker" Heavy Hydrospanner: Adv on Mechanics
4 Incumbrance

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Bonus Characteristic: Intellect
Enduring 1 Gain +1 soak value.
Grit 1 Gain +1 strain threshold.
Improvised Detonation 1 Once per session, make a [DI][DI][DI] Mechanics check to perform an action to build an explosive device, dealing damage equal to Intellect + Mechanics + [SU].
Improvised Detonation (Improved) 1 Reduce the difficulty of Improvised Detonation’s check to [DI][DI] and increase damage to twice ranks in Mechanics.
Master Grenadier 1 Decrease the [AD] cost to activate the Blast quality on any weapon used by 1 to a minimum of 1.
Powerful Blast 2 Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast
Selective Detonation 1 When using a weapon with the Blast quality, spend a [AD] to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation.
Toughened 1 Gain +2 wound threshold.

Background

Fks’et was born in the asteroid colonies of the Roche system (as are most Verpine). He was a bit of a troubled child because he had a tendency to blow things up. For many years, like most of his people, Fks’et contributed to the development and manufacturing of various weapons and advanced technology, but always wanted a different life. When an emissary from the Galactic Republic came for a visit, he smuggled onboard and returned to Coruscant where he was quickly apprehended as a stowaway. Fks’et was able to talk his way out of long term detainment by demonstrating his expertise as a demolitions expert, and as tensions began to rise in the galaxy, he was often hired (at an extremely low rate due to his almost indentured servitude) to go along on missions where there was a high chance of needing to disarm explosives. While not overly loyal to the Republic, they are the only people willing to pay for his services at this time.

Motivation

Opportunity Knocks

Obligations

Contracted 10

Description

Fks'et should be in jail for being a stoway on a diplomatic vessel, but has instead agreed to work for little to no pay for the Galactic Republic. It's not his ideal job, he can't turn this semi-indentured servitude down.

Other Notes

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