Force and Destiny
| Threshold | 15 |
| Current | 1 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 3 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Cun) | X | 1 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 2 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 1 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | Right arm special | ||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | Grey Raccoon | |
| Ranged: Light (Ag) | 1 | Blackjacks Harp | ||
| Ranged: Heavy (Ag) | X | 2 | Night Mandrill | |
| Knowledge: Core Worlds (Int) | 1 | |||
| Knowledge: Education (Int) | 2 | |||
| Knowledge: Lore (Int) | 1 | |||
| Knowledge: Outer Rim (Int) | 1 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 2 | |||
| Knowledge: Xenology (Int) | 1 |
| Blackjacks Harp |
RangeMedium |
SkillRanged: Heavy |
|
| Burst |
Damage12 |
Critical4 |
|
| Grey Raccoon Vibrosword |
RangeEngaged |
SkillMelee |
|
| Overload |
Damage8 |
Critical3 |
|
| Fist |
RangeEngaged |
SkillBrawl |
|
| Pulse punch |
Damage4 |
Critical4 |
|
| Night Mandrill |
RangeExtreme |
SkillRanged: Heavy |
|
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Basic first aid | 1 | Heal 1 wound, roll with setback on the next turn | |
| Repulsor boots | 1 | using the repulsor boots, hover up to 10 meters or fly for a limited time at walking speed if this skill is ranked 3 or higher | |
| Overload | 1 | Overload the energy core on Grey Raccoon, damaging yourself for 2 as well as anyone in 'engage' range. Grey Raccoon will now do -4 damage and roll with setback for the next two turns ranking this up will also increase the debuffs | |
| Scope | 1 | Put on or remove the sccope for Night Mandrill | |
| Robotic eye | 1 | Use the eye to scan a target object, Will always have 2 in Perception regardless of skill rank | |
| Pulse Punch | 1 | A basic punch boosted by a combination of small repulsor engines and pistons giving +3 damage, need to recharge, forcing you to roll setback on the next turn regardless of weapon | |
| Wrist shield | 1 | Open or close the Wrist shield, will lose power the next turn | |
| Hunting party | 1 | Call in a trandosian hunting party, puts 4 minions under command (roll 2 ability die for their attack) | |
| MRE | 1 | Remove 1 strain, Cannot be used in combat | |
| First aid kit | 1 | Remove 6 wound but add 2 strain | |
| Fedora | 1 | Part of Blackjacks Reputation, putting it on increases streetwise and charm by 1 until removed, putting it on also decreases your wound threshold by 3 | |
| Necklace | 1 | Works as an emergency flare, all parties (including you) rolls with 2 setback dice |