Paln Kir by Warderwar

Species
Kel Dor
Career
Bounty Hunter
Specializations
Assassin
System
Age of Rebellion

3
Threshold 12
Current 11
Threshold 14
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

fists
Range
Engaged
Skill
Brawl
disorient, knockdown
Damage
2
Critical
5
blaster rifle
Range
Extreme
Skill
Ranged: Heavy
stun setting
Damage
9
Critical
3
vibro knife
Range
Engaged
Skill
Melee
pierce 2, viscous 1
Damage
+1
Critical
2

10
125
250
7/10

Weapons & Armor

armored clothing/ 1hp
Blaster Rifle: 4 HP
1 HP: Telescopic Sight - Reduce the difficulty of long or extreme range combat checks by one.
Vibro knife/ 1hp

Personal Gear

1 comlink
1 utility belt
1 datapack
surveyor's bag
disguise kit

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dark Vision 1 Move up to 2 setback dice imposed due to darkness
Atmospheric requirement 1 Must wear a breathing mask to breath and see outside their native environment. Oxygen is a rating 8 toxic atmosphere. Can survive in vacuum for up to 5 minutes.
Stalker 1 add boost per rank of stalker to all stealth and coordination checks
Grit 1 Gain +1 strain threshold

Background

The Empire killed Paln Kir's Parents, so he became a freelance bounty hunter to hunt down imperial's. Simple as that.

Motivation

Always get paid
A bounty hunter who doesn't get paid doesn't eat, and starving while maintaining a terrifying reputation is still starving. This character's principles are primarily economic, and consist of tenets, such as always working for the highest bidder, never taking on jobs out of sentiment, and accepting no payment besides cold, hard credits.

Duties

Combat Victory: The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any troop vs. troop engagement. He wants to engage the Empire’s military—their best, whenever possible—and provide more victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.

Description

Other Notes

Blaster Rifle: 4 HP
1 HP: Telescopic Sight - Reduce the difficulty of long or extreme range combat checks by one.
Hound19Today at 10:42 AM
Duty: 10 Duty for 10 XP
Species XP 100:
Agility 2-3: 30 XP
Brawn 1-2: 20 XP
Intellect 2-3: 30 XP
Cunning 2-3: 30 XP
Free ranks:
Athletics
Perception
Vigilance
Ranged Heavy
Ranged Heavy
Stealth

Post character creation: 15 XP (Local recruitment)
Stalker: 5 XP
Grit: 5 XP
Melee 0-1: 5 XP

Free Gear:
Datapad
Comlink
Utility belt
Surveyors bag
Disguise kit
Armoured Clothing
Blaster Rifle
Vibro Knife

Gear: 500 Credits
Telescopic Gear: 250

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