May breathe underwater without penalty and never suffer movement penalties when swimming.
Toughened
1
+2 wound threshold per rank of Toughened.
Multiple Opponents
1
Add 1 boost die to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents.
Parry
1
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Grit
1
+1 strain threshold per rank of Grit.
Defensive Training
1
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Sum Djem
May spend a triumph or 2 advantages with a successful Lightsaber attack to disarm opponent.
Sarlacc Sweep
Increase difficulty of a Lightsaber check by 1 to perform the Sarlacc Sweep action. May spend 2 advantage to hit additional engaged targets.
Natural Blademaster
Once per session, may re-roll any 1 Lightsaber or Melee check.
Traitor
1
Gain an extra Triumph on all Cool, Deception, and Vigilance checks.
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule: When guiding and shaping thoughts, only dark points may be used to generate negative emotions such as rage, fear, and hatred. Only light points may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either.
The character may spend either to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend light or dark points to move one object of silhouette 0 that is within short range up to short range.
Upgrade
Effect
Range
Spend a light or dark point to increase to move an object to medium range.