Weapons & Armor
---Armor---
-Phase II Clone Trooper Armor: Encum 4,
+2 Soak, HP 4
Attachments:
-Clone Polarized Electrobinoculars: Built in, + □ perception, -■ perception due to distance or low light, +1 percection
-Multi-Band Comlink: Built in, Long Range Comlink is integrated into the helmet
Integrated Holsters: HP 2, Encum 4, +4 Encum Thresh, may holster 2 weapons with encum 3 or less, holstered weapons does not count towards encum thresh
---Weapons---
--LBR-9 Stun Rifle: Encum 6, HP 4, Base: Dam 10, Crit N/A, Long Range, Qualities: Disorient 2, Stun Damage
-Attachments:
-Mandalorian Chamber: 1 HP, +5 Stun Quality, +3 Disorient
-Custom Grip: 1 HP, -1 ■ to you, +2 ■ to others, +1 accurate
-Augmented Spin Barrel: 2 HP, +3 Dam, +1 Accurate, +1 Pierce, +■ to maintenance of weapon
--Dueling Pistol: Encum 2(Holstered), HP 3(RE)(Exceptional Performance), base: Dam 9, Crit 2, Short Range, Qualities: Accurate 1, Limited Ammo 1, Pierce 1
-Attachments:
-Blaster Actuating Module: HP 1, +3 Dam, +2 Pierce, +1■
-Overcharge Valve: HP 2, As an incidental, weapon gains Prepare 1 quality and increases damage by 4 for the next attack made. Then weapon runs out of ammunition.
Personal Gear
-Utility Belt Encum +1
-Load-Bearing Gear Encum +3
-Equipment Bag (Surveyor's Bag) Encum +2
-Infabunaculars Encum 1, can see through 2 meters of wall, can switch to Electrobinoculars setting
-Collar-Amp Encum 0, Can boost wearer's voice so that he can be heard up to long or extreme range(depending on terrain and environmental conditions), can hook into a sound or entertainment system for improved sound quality