CC-8564 "Inquisitor" by Kolos

Species
Clone
Career
Clone Soldier
Specializations
Clone Officer, Interrogator
System
Age of Rebellion

4
Threshold 13
Current 6
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 +□
Charm (Pr) X 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 4
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0 +1,+ □
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1 +□
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

LBR-9 Stun Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 2, Stun 5, Disorient 5, Pierce 1, Stun Damage
Damage
13
Critical
N/A
Dueling Pistol
Range
Short
Skill
Ranged: Light
Accurate 1, Inaccurate 1, Pierce 1, Limited Ammo 1(Prepare 1)
Damage
12(+4)
Critical
2
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3

20
295
450
12/17

Weapons & Armor

---Armor---
-Phase II Clone Trooper Armor: Encum 4,
+2 Soak, HP 4
Attachments:
-Clone Polarized Electrobinoculars: Built in, + □ perception, -■ perception due to distance or low light, +1 percection
-Multi-Band Comlink: Built in, Long Range Comlink is integrated into the helmet
Integrated Holsters: HP 2, Encum 4, +4 Encum Thresh, may holster 2 weapons with encum 3 or less, holstered weapons does not count towards encum thresh

---Weapons---
--LBR-9 Stun Rifle: Encum 6, HP 4, Base: Dam 10, Crit N/A, Long Range, Qualities: Disorient 2, Stun Damage
-Attachments:
-Mandalorian Chamber: 1 HP, +5 Stun Quality, +3 Disorient
-Custom Grip: 1 HP, -1 ■ to you, +2 ■ to others, +1 accurate
-Augmented Spin Barrel: 2 HP, +3 Dam, +1 Accurate, +1 Pierce, +■ to maintenance of weapon

--Dueling Pistol: Encum 2(Holstered), HP 3(RE)(Exceptional Performance), base: Dam 9, Crit 2, Short Range, Qualities: Accurate 1, Limited Ammo 1, Pierce 1
-Attachments:
-Blaster Actuating Module: HP 1, +3 Dam, +2 Pierce, +1■
-Overcharge Valve: HP 2, As an incidental, weapon gains Prepare 1 quality and increases damage by 4 for the next attack made. Then weapon runs out of ammunition.

Personal Gear

-Utility Belt Encum +1
-Load-Bearing Gear Encum +3
-Equipment Bag (Surveyor's Bag) Encum +2
-Infabunaculars Encum 1, can see through 2 meters of wall, can switch to Electrobinoculars setting
-Collar-Amp Encum 0, Can boost wearer's voice so that he can be heard up to long or extreme range(depending on terrain and environmental conditions), can hook into a sound or entertainment system for improved sound quality

Assets & Resources

-Questioner-9 (3 Doses) Encum 0
-5x Stimpack Encum 0
-x2 Extra Reload Encum 2

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Prime Position 2 RotS 41 When the character or ally within short range takes cover, the character taking cover increases their soak by one pet rank of Prime Positions against ranged attacks until they leave that cover.
Command 2 AoR 144 The character gains a boost per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add a boost per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command).
Tactical Advance 1 RotS 43 While in cover, the character may suffer 2 strain to perform the Tactical Advance incidental. Until the end of the character's next turn the character and allies within short range may move out of cover and continue to receive its benefits.
Intimidating 2 AoR 150 When attempting a Coercion check, the character may suffer a number of strain to downgrade the dif- ficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating.
Physical Training 1 RotS 41 The character adds □ per rank of Physical Training to their Athletics and Resilience checks.

Background

Like every other clone, he was created Kamino. though not specifically created for a leadership position, during initial training he showed a knack for leadership and most prominently interrogation, this was deemed advantageous and CC-8564 was removed from his initial trooper training and re assigned to officer training. Though not apart of the initial conflicts of the war, he is eager to prove himself in the battles yet to come.

Motivation

-Clone Officer-
■ □ □ ■
■ □ □ □
■ □ □ □
□ □ □ □
□ □ □ □
-Interrogator-
■ □ □ □
□ □ □ □
□ □ □ □
□ □ □ □
□ □ □ □

Duties

**Duty: Intelligence**
```Officers who focus on intelligence-gathering seek to take as many prisoners as possible, and they expect their troops to keep an eye out for sources of information that can be used against the enemy. They take great interest in interrogating captured foes, often doing the work themselves to ensure that every salient detail is pinpointed and exploited. This micromanagement can be detrimental, however, as it has potential to distract Officers from their other duties. Likewise, their methods as interrogators can shape others' perception of both their units and themselves.```

**Motivation: Extraction**
```Sometimes the only way to learn a secret is to persuade those with the information to part with it. Characters motivated in this way often develop effective techniques for pulling secrets from the CIS, making themselves quite invaluable to the Republic war effort.```

Description

1.90 meters tall, with a Flat Top haircut, no facial hair. Has a scar on his bicep from being hit by a Primed Pulse Cannon(Horrific Injury)(cosmetic) and an Impressive Scar on his neck from a Disruptor Rifle(The End Is Nigh)(Gives Intimidating).

Other Notes

---XP---
-Character Creation-
100 XP (Clone Starting)
-30 XP (Willpower)
-40 XP (Willpower)
-30 XP (Presence)
-Post Creation-
0 XP (Leftover from creation)
+150 XP (Heroic-Level Play)
-30 XP (Interrogator Spec)
-5 XP (Coercion Skill)
-10 XP (Coercion Skill)
-15 XP (Coercion Skill)
-10 XP (Ranged Heavy Skill)
-15 XP (Ranged Heavy Skill)
-10 XP (Leadership Skill)
-15 XP (Leadership Skill)
-5 XP (Prime Position Talent)
-5 XP (Command Talent)
-10 XP (Tactical Advance)
-15 XP (Prime Position Talent)
-5 XP (Intimidating Talent)
+25 XP (Operation: Street Sweeping)
-20 XP (Leadership Skill)
+20 XP (Operation: Listen Here)
-5 XP (Intimidating Talent: The End Is Nigh Scar)
=20/250 XP

---Credits---
500 CR (Starting)
+9,000 CR (Heroic-Level Play)
+2,500 CR (-10 Duty)
-3,000 CR (Phase II Clone Trooper Armor)
-2,800 CR (BlasTech LBR-9 Stun Rifle)
-250 CR (Mandalorian Chamber)
-600 CR (3x Disorient +1, 2x Stun +1, 1x Range +1 for Mandalorian Chamber)
-500 CR (Custom Grip)
-100 CR (+1 Accurate for Custom Grip)
-25 CR (Utility Belt)
-100 CR (Load-Bearing Gear)
-50 CR (Surveyor's Bag)
1,200 CR (x4 Questioner-9)
-125 CR (5x Stimpack)
-100 CR (Perception Skill +1 for Clone Polarized Electrobinoculars)
-500 CR (Infabunaculars, With long range package)
-1,750 CR (Augmented Spin Barrel)
-400 CR (2x Damage +1, 1x Accurate +1, 1x Pierce +1 for Augmented Spin Barrel)
-300 CR (integrated Holsters)
-150 CR (Collar-Amp, with sound system link)
-50 CR (x2 Extra Reload)
+1,000 CR (Operation: Street Sweeping)
-675 CR (Dueling Pistol: 750-10%)
+1000 CR (Operation: Listen Here)
-375 CR (Overcharge Valve: 1,500-75%)
-500 CR (Blaster Actuating Module)
-0 CR (2x +1 Dam, +2 Pierce for Blaster Actuating Module Modded by Cuvier)
-0 CR (Reverse Engineer and Exceptional Performance for Dueling Pistol added by Cuvier)
=450 CR

---Duty---
10 Duty (Starting)
-10 Duty (+2,500 CR)
+15 Duty (Operation: Street Sweeping)
+15 Duty (Operation: Listen Here)
=30 Duty

---Hours---
+24 Hours (Operation: Street Sweeping)
+24 Hours (Operation: Listen Here)
=48 Hours

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