Once per round, may per form Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step.
Street Smarts
Remove 1 black per ranks of street smarts from Streetwise and Knowledge Underworld checks
Conditioned 2
Remove 1 black per rank of Conditioned from athletics and coordination check. Reduce damage from falling by 1
Reflect 4
Parry 2
Toughened 2
Shien Technique
Grit 2
Uncanny Reactions 1
Counter Strike
When an attack misses the character and generates 2 threat or despair may upgrade next Lightsaber (Cunning) check against attacker during encounter once.
Reflect (Improved)
When reflecting a hit that generated despair or 3 threat may hit one target in medium range with the same damage as the initial hit, after the original attack resolves
Dodge I
May take strain equal to ranks in dodge to increase the difficulty of combat checks targeted against you
Fear the Shadows
Perform a Hard Deception Check to force a single minion group or rival to flee the encounter.
Force Powers
Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend force to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend force to sense all living things within short range (including sentient and non-sentient beings). The user may spend force to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control
Once per round may commit a force die to upgrade the difficulty of attacks made against them.
Power
Endure
Description
VVhen the character suffers a Critical Injury with a severity no greater than Easy (1 difficulty) the character may activate Endure as an out-of-turn incidental and commit o to temporarily ignore lhe effects of that injury The character does not apply any results from me Critical Injury or add + 10 to further rolls on the Critical
Injury Result table while force remains committed. When this ongoing effect ends, the character suffers all effects of the critical injury (unless it has been treated)
Upgrade
Effect
Strength-Increase Severity
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend force to gain success or advantage (user’s choice) on the check.
Upgrade
Effect
Control-Force Leap (Horizontal)
Take a Force Leap action: Make an Enhance power check. The user may spend force to jump horizontally to any location in short range.
Control-Force Leap (Vertical)
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.