Grit |
3 |
|
Gain +1 strain threshold |
Resolve |
2 |
|
When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1 |
Improved Confidence |
3 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. May spend 1 triumph on fear checks to give allies in short range 1 additional success on the same fear check |
Command |
2 |
|
Add 1 boost per rank of Command when making Leadership checks. Affected targets add 1 boost to Discipline checks for next 24 hours |
Improved Inspiring Rhetoric |
2 |
|
Take the Inspiring Rhetoric action; make an Average Leadership check. Each success causes 1 ally in close range to recover 1 strain. Spend 1 advantage to cause 1 affected ally to recover 1 additional strain. Each ally affected by Inspiring Rhetoric gains 1 boost on all skill checks for a number of rounds equal to ranks in Leadership |
Calm Commander |
1 |
|
Make use ranks in Cool to upgrade Mass Combat checks instead of ranks in Leadership |
Commanding Presence |
2 |
|
Remove 1 setback per rank of Commanding Presence from Leadership and Cool checks |
Positive Spin |
1 |
|
Whenever any character's Duty would increase, it increases by an additional 1 per rank of Positive Spin |
Intense Presence |
1 |
|
Spend 1 Destiny Point to recover strain equal to Presence rating |
Natural Leader |
1 |
|
Once per session, may reroll any 1 Cool or Leadership check |
Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6 |
Improved Commanding Presence |
1 |
|
Once per session, may take Commanding Presence action; make an opposed Cool vs. Discipline check to force target to leave the encounter |