Raymus Antilles by DarthObiWan92

Species
Human
Career
Commander
Specializations
Figurehead
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

2
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Blastech DH-17c Short Carbine
Range
Medium
Skill
Ranged: Heavy
Auto-fire, Stun Setting
Damage
4
Critical
3

110
110
4/7

Weapons & Armor

Blastech DH-17c Short Carbine - Somewhere between a blaster pistol and carbine, this small blaster weapon allows an engineer to quickly switch between a weapon and building fortifications. 2 Hardpoints

Heavy Clothing - A good leather jacket, technician's jumpsuit, or a thick woolen cloak won't stop much damage, but it's certainly better than nothing. Most characters living on the edge of the Empire favor heavy clothing for everyday wear.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 3 Gain +1 strain threshold
Resolve 2 When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1
Improved Confidence 3 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. May spend 1 triumph on fear checks to give allies in short range 1 additional success on the same fear check
Command 2 Add 1 boost per rank of Command when making Leadership checks. Affected targets add 1 boost to Discipline checks for next 24 hours
Improved Inspiring Rhetoric 2 Take the Inspiring Rhetoric action; make an Average Leadership check. Each success causes 1 ally in close range to recover 1 strain. Spend 1 advantage to cause 1 affected ally to recover 1 additional strain. Each ally affected by Inspiring Rhetoric gains 1 boost on all skill checks for a number of rounds equal to ranks in Leadership
Calm Commander 1 Make use ranks in Cool to upgrade Mass Combat checks instead of ranks in Leadership
Commanding Presence 2 Remove 1 setback per rank of Commanding Presence from Leadership and Cool checks
Positive Spin 1 Whenever any character's Duty would increase, it increases by an additional 1 per rank of Positive Spin
Intense Presence 1 Spend 1 Destiny Point to recover strain equal to Presence rating
Natural Leader 1 Once per session, may reroll any 1 Cool or Leadership check
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Improved Commanding Presence 1 Once per session, may take Commanding Presence action; make an opposed Cool vs. Discipline check to force target to leave the encounter

Background

Motivation

Duties

Description

Other Notes

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