Force and Destiny
| Threshold | 15 |
| Current | 8 |
| Threshold | 13 |
| Current | 3 |
| Ranged | 2 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 2 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 3 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 6 | ||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 1 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Lightsabre |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Vicious 2 |
Damage8 |
Critical2 |
|
| Combat Knife |
RangeEngaged |
SkillMelee |
|
Damage+2 |
Critical |
||
| Jedi Master's Sabre |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Vicious 2 |
Damage10 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 2 | 103 | +4 Wound Threshold. |
| Grit | 2 | 103 | +2 Strain Threshold. |
| Sense Advantage | 1 | 103 | 2 Blacks on 1 NPC skill check per sesh |
| Intimidating | 1 | 103 | May suffer a # of strain to downgrade difficult Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks of Intimidating. |
| Multiple Opponents | 1 | 103 | Gain a Light Blue when engaged to 2+ enemies. |
| Parry | 1 | 103 | When hit by a melee atk, suffer 3 strain to reduce damage by 2 plus ranks in Parry (3dmg at Lvl 1). |
| Improved Parry | 1 | 103 | When parrying a hit with 1 Despair or 3 Threat, may hit the attacker once with Lightsabre, Brawl or Melee dealing base damage after the attack resolves. |
| Defensive Training | 1 | 103 | When wielding a Lightsabre, Melee or Brawl wpn, the wpn gains a Def quality with a rating equal to ranks in Def Training. |
| Unmatched Ferocity Base Ability | 1 | https://star-wars-rpg-ffg.fandom.com/wiki/Unmatched_Ferocity | Once per session, after resolving a successful Melee/Lightsabre check against a target engaged with the character, I may spend 2 Force Tokens. I suffer 4 strain and 1 conflict, but immediately make another melee attack as an incidental against the same target, increasing the difficulty of the check by 1 to a max of Formidable. If successful, I may repeat the process, taking more strain and conflict. |
| Upgrade | Effect |
|---|---|
| 1 | |
| 1 |
| Upgrade | Effect |
|---|---|
| 1 | Spend yingyang to increase powers range by a number of range bands equal to upgrades purchased. |
| Upgrade | Effect |
|---|---|
| 1 | Spend 2 yingyangs to affect 1 additional tgt within range per rank of Magnitude |