Nrarj'aze'ishona (Jazei) by vecte

Species
Chiss
Career
Consular
Specializations
Niman Disciple
System
Force and Destiny

4
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

2
3
3
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Double-bladed Inquisitor Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder; in dual-saber mode add Linked 1, Unwieldy 2; in spin mode add Defense 1, Deflection 1
Damage
6
Critical
2
SE-14r Light Repeating Blaster
Range
Medium
Skill
Ranged: Light
Auto-fire, Stun Setting, May run out of ammo due to 3 disadvantage results.
Damage
6
Critical
3

0
255
0
4/7

Weapons & Armor

Double-bladed Inquisitor Lightsaber (Encum 2, HP 2)
*2x Unmodded Ilum Crystal (2 HP)

SE-14r Light Repeating Blaster (Encum 2, HP 3)

Inquisitorius Uniform (Def 1, Soak 2, Encum 3, HP 0)

Personal Gear

1 - Comlink (long range)
1 - Electrobinoculars
1 - Utility Belt
1 - Stimpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool 1 F&D - 148 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Niman Technique 1 F&D - 148 When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Sense Emotions 1 F&D - 151 Add [1 Boost die] to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Reflect 1 F&D - 150 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Draw Closer 1 F&D - 142 Perform Draw Closer action, make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range adding [1 Force die] no greater than Force rating to check. Spend [1 Force Point] to move target one range band closer or to add {1 Success} to check.
Center of Being 1 F&D - 140 Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase critical rating by 1 per rank of Center of Being.
Center of Being (Improved) 1 F&D - 140 Suffer 1 strain to perform Center of Being maneuver as an incidental.
Force Rating 1 F&D - 135 Gain +1 Force rating.

Force Powers

Force Rating
3
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting himself and others or unleashing blasts of power upon his foes.

Protect: The user makes a Protect power check and rolls an Average [2 Difficulty Die] Discipline check as part of the pool. Spend {2 Force Points} to reduce damage from an energy-based weapon that hits himself or an engaged character by an amount equal to Willpower plus 1 per {1 Success}. Dark side Force users may only protect themselves.

Unleash: The user makes an Unleash power check as ranged attack and rolls an Average [2 Difficulty Die] Discipline check for difficulty. If check succeeds and spends {2 Force Points}, the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains 1 Conflict.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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