|
Toughened |
5 |
|
Gain +2 Wound threshold. |
|
Grit |
2 |
|
Gain +1 strain threshold. |
|
Burly |
3 |
|
Reduce any wielded weapon's Cumbersome quality and encumbrance rating by a number equal to ranks in Burly to a minimum of one. |
|
Durable |
3 |
|
May reduce any Critical Injury suffered by 10 per rank of Durable. |
|
Brace |
2 |
|
Perform the Brace maneuver to (setback) per rank of Brace from the next action. This may only remove (setback) added by environmental circumstances. |
|
Point Blank |
1 |
|
Add 1 Damage per rank of Point Blank to one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short ranged or engaged. |
|
Physical Training |
2 |
|
Add (boost) per rank of Physical Training to Athletics and Resilience rolls. |
|
Armor Master |
1 |
|
When wearing armor, increase total soak value by 1. |
|
Barrage |
3 |
|
Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range. |
|
Blooded |
1 |
|
Add (boost) per rank of Blooded to checks to resist poisons, toxins, or venom, reduce duration by ranks of Blooded, to a minimum of one. |
|
Improved Armor Master |
1 |
|
While wearing armor with Soak 2 or greater, gain 1 Defense |
|
Heroic Fortitude |
1 |
|
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn- or Agility-related checks until the end of the encounter. [They] still suffer from the injury itself. |
|
Dedication (Agility) |
1 |
|
|
|
Unstoppable |
1 |
|
If the percentile roll made when the character receives a Critical Injury is 1 or is reduced to 1, the character does not receive the Critical Injury and suffers none of the effects. |
|
Strong Arm |
1 |
|
Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range. |
|
Feral Strength |
1 |
|
The character adds 1 damage per rank of Feral Strength to one hit of [their] successful Brawl and Melee attacks. |
|
Dedication (Brawn) |
1 |
|
|
|
Rain of Death |
1 |
|
The character may perform the Rain of Death maneuver. If [they] do so, when [they] make an attack in the same turn [they] do not increase the difficulty of the attack due to the Auto-fire quality. |
|
Knockdown |
1 |
|
After hitting with a melee attack, the character may knock the target prone by spending a triumph result. If the target is larger than the acting character, it requires one additional triumph for each silhouette larger. |
|
Natural Outdoorsman |
1 |
|
Once per game session, the character may reroll any one Resilience or Survival check. |