Incorporeal: May perform a maneuver to become incorporeal; while incorporeal, gains melee and ranged defence 4, can fly and can move through solid objects.
Mother's Blessing: A character who targets a Nightsister with a combat check must reroll all showing a blank face.
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
5
Grit
4
Force Rating
6
Dedication
2
Rapid Reaction
2
Preemptive Avoidance
1
May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
Adversary
3
The Force Is My Ally
1
Once per session, may suffer 2 strain to perform Force power action as maneuver.
Channel Agony
3
After rolling :eF: , may suffer wounds up to twice ranks in Channel Agony to add automatic :eN: for every two wounds suffered to the result.
Mind Over Matter
1
The character may spend one Destiny Point to recover strain equal to Willpower rating.
Power of Darkness
1
Once per session, may perform the Power of Darkness maneuver. Increase wound threshold and strain threshold by 1 per Dark Side destiny point currently in the Destiny pool until the end of the encounter.
Ichor Transfusion
1
Once per encounter, heal any number of strain / wounds by taking strain / wounds +1
Survivor's Instincts
1
Once per session, roll 2 critical rolls instead of 1
Force of WIll
1
Once per session, use Willpower
Force Powers
Force Rating
Power
Alter
Description
The Force user can tap into the Living Force of their surroundings, manipulating the nearby environs. The Force user may spend
:eLN:
to make all terrain currently within short range difficult terrain until the end of their next turn. The Force user may spend
:eLN:
to make all terrain currently within short range normal terrain until the end of their next turn.
Upgrade
Effect
Power
Ebb / Flow
Description
The Force user's action empower himself or sap strength from his foes. Ebb: When the Force user makes a skill check, he may roll an Ebb power check as part of the roll. The user may spend
:eLN:
to suffer 1 strain, then inflict 1 strain on all other engaged characters. The Force user may not activate this multiple times. Flow: When the Force user makes a skill check, he may roll an Flow power check as part of the roll. The user may spend
:eLN:
to heal 1 strain. The Force user may not activate this multiple times.
Upgrade
Effect
Range
Spend
:eLN:
:eLN:
to affect all other characters at short range.
Strength: Strain
The Force user may spend
:eLN:
to increase the strain healed or inflicted by 1.