Edge of the Empire
| Threshold | 13 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 2 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 3 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Experimental Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Cumbersome 1, Pierce 3, Accurate 1 |
Damage9 |
Critical1 |
|
| Combat Knife |
RangeEngaged |
SkillMelee |
|
Damage2 |
Critical3 |
||
| Micro-Rocket Armor Mount |
Range |
SkillRanged: Heavy |
|
| Limited Ammo 6 |
Damage |
Critical |
|
| Guided Anti-Armor Micro-Rocket |
RangeShort |
SkillRanged: Heavy |
|
| Breach 1, Limited Ammo 1, Guided 5, Accurate 2 |
Damage8 |
Critical4 |
|
| Explosive Micro-Rocket (w/ Staged Booster) |
RangeLong |
SkillRanged: Heavy |
|
| Blast 6, Limited Ammo 1 |
Damage7 |
Critical2 |
|
| Anti-Armor Micro-Rocket (x7) |
RangeShort |
SkillRanged: Heavy |
|
| Breach 1, Limited Ammo 1 |
Damage8 |
Critical4 |
|
| Explosive Micro-Rocket (x7) |
RangeShort |
SkillRanged: Heavy |
|
| Blast 6, Limited Ammo 1 |
Damage7 |
Critical2 |
|
| Incendiary Micro-Rocket (x8) |
RangeShort |
SkillRanged: Heavy |
|
| Blast 6, Burn 2, Limited Ammo 1 |
Damage6 |
Critical3 |
|
| Ion Micro-Rocket (x8) |
RangeShort |
SkillRanged: Heavy |
|
| Ion, Sunder, Limited Ammo 1 |
Damage10 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Stalker (Rank 1) | EotE Core Rulebook Page 143 | Add 1 Boost per rank of Stalker to Stealth and Coordination checks. | |
| Lethal Blows (Rank 3) | EotE Core Rulebook, Page 138 | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. | |
| Jump Up | EotE Core Rulebook, Page 138 | Once per round, may stand from seated or prone as an incidental. | |
| Quick Draw | EotE Core Rulebook, Page 141 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
| Quick Strike (Rank 1, plus 1 from Threat Monitor) | EotE Core Rulebook, Page 141 | Add 1 Boost per rank of Quick Strike to combat checks against targets that have not yet acted this encounter. | |
| Anatomy Lessons | EotE Core Rulebook, Page 132 | After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. | |
| Dodge (Rank 1) | EotE Core Rulebook, Page 135 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. | |
| Dedication (Agility) 1 | EotE Core Rulebook, Page 134 | Gain +1 to Agility. This cannot bring Agility above 6. | |
| Toughened (Rank 1) | EotE Core Rulebook, Page 145 | Gain +2 Wound Threshold per rank of Toughened. | |
| Grit (Rank 1) | EotE Core Rulebook, Page 136 | Gain +1 Strain Threshold per rank of Grit | |
| Jury-Rigged x1 | EotE Core Rulebook, Page 138 | Choose one weapon, armor, or other item and give it a permanent improvement while it remains in use. | |
| Spare Clip | EotE Core Rulebook Page 143 | Cannot run out of amo due to Despairs. Items with Limited Ammo quality run out of ammo as normal. | |
| Armor Master | EotE Core Rulebook, Page 132 | When wearing armor, increase total Soak value by 1. |