Asyr E'ski by TakeshiYamato

Species
Bothan
Career
Bounty Hunter
Specializations
Assassin (Starting), Gadgeteer (Career)
System
Edge of the Empire

3
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

1
4
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Experimental Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 1, Pierce 3, Accurate 1
Damage
9
Critical
1
Combat Knife
Range
Engaged
Skill
Melee
Damage
2
Critical
3
Micro-Rocket Armor Mount
Range
Skill
Ranged: Heavy
Limited Ammo 6
Damage
Critical
Guided Anti-Armor Micro-Rocket
Range
Short
Skill
Ranged: Heavy
Breach 1, Limited Ammo 1, Guided 5, Accurate 2
Damage
8
Critical
4
Explosive Micro-Rocket (w/ Staged Booster)
Range
Long
Skill
Ranged: Heavy
Blast 6, Limited Ammo 1
Damage
7
Critical
2
Anti-Armor Micro-Rocket (x7)
Range
Short
Skill
Ranged: Heavy
Breach 1, Limited Ammo 1
Damage
8
Critical
4
Explosive Micro-Rocket (x7)
Range
Short
Skill
Ranged: Heavy
Blast 6, Limited Ammo 1
Damage
7
Critical
2
Incendiary Micro-Rocket (x8)
Range
Short
Skill
Ranged: Heavy
Blast 6, Burn 2, Limited Ammo 1
Damage
6
Critical
3
Ion Micro-Rocket (x8)
Range
Short
Skill
Ranged: Heavy
Ion, Sunder, Limited Ammo 1
Damage
10
Critical
3

0
420
2950
12/18

Weapons & Armor

Experimental Blaster Rifle (Crafted Energy Rifle, 4 Enc, 4 HP, Cumbersome 1)
* Jury-Rigged (Decrease Crit)
* Enhanced XCiter (2 HP)
** 3 Pierce 1 Mods
* Marked Target Firing Lock (1 HP)
** Remove 2 Threat from checks
* Custom Grip (1 HP)
** Accurate 1 Mod

Combat Knife (Crafted Bladed Weapon, 2 Enc, 1 HP)
* 1 Hard Point Available

Armored Enviro-Suit (Crafted Customizable Armor, Lightweight 1, Sealable, 1 Soak, 4 HP)
* Helmet Comlink (0 HP)
* Armor Inserts (0 HP)
** Increase Soak by +1 Mod
** Increase Def by +1 Mod
** Hard Perception to spot Inserts Mod
* Vacuum Sealed (1 HP)
* Threat Monitor (1 HP)
** +2 Advantage to Initiative Check Mods (Total 3 Advantage)
** Innate Quick Strike Mod
* Micro-Rocket Armor Mounting
** +5 Limited Ammo Mod
** -2 Setback Dice Mod
** Loaded Micro Rockets:
*** Guided Anti-Armor Micro-Rocket
*** Explosive Micro-Rocket w/ Staged Booster

Experimental Combat Armor (Crafted Combat Armor, Poor Fit, 2 Soak, 3 HP)
* 3 Hard Points available

Micro-Rocket Storage:
Anti-Armor x7
Explosive x7
Incendiary x8
Ion x8

Personal Gear

Mk. III Modular Backpack
Mk. III Modular Backpack Add. Pouches (x6)
Load-Bearing Gear
Utility Belt
Handheld Comlink
Asyr's Tool Kit (Crafted Simple Tool, Lightweight x3)
Welding Station (Crafted Specialist Tool, Lightweight x2) (Stashed in workshop)

Assets & Resources

Lancer-class Pursuit Craft (See 'Bothan Justice' [http://swsheets.com/v/vgj14hfmn-bothan-justice])

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stalker (Rank 1) EotE Core Rulebook Page 143 Add 1 Boost per rank of Stalker to Stealth and Coordination checks.
Lethal Blows (Rank 3) EotE Core Rulebook, Page 138 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Jump Up EotE Core Rulebook, Page 138 Once per round, may stand from seated or prone as an incidental.
Quick Draw EotE Core Rulebook, Page 141 Once per round, draw or holster a weapon or accessible item as an incidental.
Quick Strike (Rank 1, plus 1 from Threat Monitor) EotE Core Rulebook, Page 141 Add 1 Boost per rank of Quick Strike to combat checks against targets that have not yet acted this encounter.
Anatomy Lessons EotE Core Rulebook, Page 132 After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Dodge (Rank 1) EotE Core Rulebook, Page 135 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Dedication (Agility) 1 EotE Core Rulebook, Page 134 Gain +1 to Agility. This cannot bring Agility above 6.
Toughened (Rank 1) EotE Core Rulebook, Page 145 Gain +2 Wound Threshold per rank of Toughened.
Grit (Rank 1) EotE Core Rulebook, Page 136 Gain +1 Strain Threshold per rank of Grit
Jury-Rigged x1 EotE Core Rulebook, Page 138 Choose one weapon, armor, or other item and give it a permanent improvement while it remains in use.
Spare Clip EotE Core Rulebook Page 143 Cannot run out of amo due to Despairs. Items with Limited Ammo quality run out of ammo as normal.
Armor Master EotE Core Rulebook, Page 132 When wearing armor, increase total Soak value by 1.

Background

Motivation

Code/Finish the Job - Asyr never gives up a job after she takes it, whether that be a Bounty Contract or a Spynet Wetwork assignment.

Obligations

Contract (20 Points) - Asyr has a contract with the Bothan Spynet, allowing them to call on her services whenever she is needed.

Description

Other Notes

Character made for the Story Web.

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