-Grafted light armor, inter-locked laminate plates, gauntlets, insp is general kenobi armor
-has an extra mechanical arm
-Soak: 2
Defense: 1
Custom Fitting - Remove 1 black dice from all Stealth/Coordination checks made with armor on
Parrying Lightsaber
-6 damage
-1 Breach (10 Pierce)
-Varying Defense
-You can choose at will to either use the Parry Lightsaber in Defensive mode or Deflection mode.
-Defensive Mode
-Add 1 Black dice to all melee attacks made against you while you have the parrying lightsaber ignited.
-Deflection Mode
- Add 1 Black dice to all ranged attacks made against you while you have the parrying lightsaber ignited.
crit rating 2
Personal Gear
-Comlink (Handheld)
- 2 Stimpacks
-Tool Kit
- emergency med pack
- medallion made of wood that includes a baby "picture" of the now-deceased Mallakazza.
- shards of a red pyramid looking item (holocron)
- Physician's Kit - It allows to perform a medical check without penalty, and grants 1 boost die to any Medicine checks and an automatic advantage result.
Assets & Resources
Pack Instincts: When performing the assist maneuver, Togrutas grant TWO BLUE SQUARES instead of ONE BLUE SQUARE.
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
1
Gain +2 Wound Threshold
Uncanny Reactions
1
Add Blue die per rank of Uncanny Reactions to all Vigilance Checks
Overwhelm Emotions
1
May add 1 force die per force rating to Charm, Coerce, or Deceit checks. Light side and Dark side add success to some checks and failure to others.
Grit x3
1
Take 1 strain threshold
FORCE RATINGx3
2
GAIN +1 FORCE RATING from HEALER, NIMAN DISCIPLE, AND SAGE
Toughened
1
Gain +2 Wound Threshold
Kill With Kindness
1
Remove one black die per rank from all charm and leadership checks
Defensive Training
1
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Researcher
1
remove one black die per rank from all knowledge checks, researching takes .5 time
Dedication
1
Gain +1 to a single characteristic. (Wis)
Smooth Talker
1
COERCION SKILLS CAN SPEND TRIUMPH TO TAKE ADDITIONAL SUCCES +1
FAMILY FOUND
1
Whenever you succeed a skill roll that was assisted in some way by Vela, you and Vela both recover 2 strain.
Force Powers
Force Rating
4
Power
MOVE
Description
The Force user can move small objects via the power of the Force.
The user may spend one ofrce die to move one object of silhouette 0 that is within short range up to her maximum range. The default maximum range is short range.
Upgrade
Effect
RANGE
Spend 1 Force die to increase power's range by a number of range equal to upgrades purchased.
STRENGTHx2
Spend force die to increase silhouette able to be targeted equal to strength up-grades purchased
CONTROL
can pull objects out of secure mountings or out of an opponent's grasp.
The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range
CONTROL x 3
The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
N/A
Spend 1 Force die to move object of silhouette 0 within short range.
Power
Parry (x3)
Description
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. (5)
Upgrade
Effect
Power
Surgeon
Description
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Upgrade
Effect
Power
Sense Emotions
Description
Add 1 blue die to all Charm, Coercion, and Deception checks unless the target is immune to force powers
Upgrade
Effect
+1 blue die to charm coercion and deception
Power
Physician x 2
Description
When making a medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Upgrade
Effect
When making a medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Power
Sun Djem
Description
May spend triumph or two advantages with successful Lightsaber check to disarm opponent.
Upgrade
Effect
May spend triumph or two advantages with successful Lightsaber check to disarm opponent.
Power
Knowledgeable Healing
Description
When healing an ally, spend 1 Destiny point to heal additional wounds equal to ranks in Knowledge Xenology.
Upgrade
Effect
Power
Calming Aura
Description
When an opponent targets character with a force power, reduce light/dark generated by 1.
Upgrade
Effect
Power
REFLECT
Description
When hit by a ranged attack,
suffer 3 strain to reduce
damage by 2 plus ranks in Reflect
Upgrade
Effect
Power
Improved Center of Being
Description
Taker a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their crit rating by 1 per rank
Upgrade
Effect
Power
PREEMPTIVE AVOIDANCE
Description
May spend 1 Destiny Point to
disengage from engaged
enemy as an out-of-turn
incidental.
Upgrade
Effect
Power
HEAL/HARM
Description
The force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (Light side force user only): Spend force die to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend force die to inflict a number of wounds equal yo Intellect (ignoring soak) on an engaged living target. The user gains 1 conflict.
Upgrade
Effect
MAGNITUDE (1)
Spend 2 force dice to affect 1 additional target within range per rank of Magnitude purchased.
Power
Insight Into The Past
Description
-The Wheel of Time Continues to Spin Both Ways.
-Once per session, you may expend 2 Destiny points to glimpse into a fraction of the past with the force. This may be directed towards the past of a location, object, or living thing. At the DM’s discretion, the information gained from the glimpse into the past may yield benefits to skill checks such as bonus dice or hidden information being revealed.
Upgrade
Effect
Power
ENHANCE
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend force dice to gain success or advantage (user’s choice) on the check
Upgrade
Effect
ENHANCE RESILIENCE
Enhance can be used withthe Resilience skill.
Power
Legacy of Jedi Mentorship
Description
When performing the assist maneuver, you now grant 2 blue dice and eliminate 1 black dice from the pool for the skill roll.
Upgrade
Effect
Power
FORCE LEAP
Description
Take a Force Leap action: make an Enhance power check. The user
may spend force dice to jump horizontally to any location in short range
Upgrade
Effect
Background
A "severed" Togruta. Born SOMEWHERE UNKNOWN, grew up on Tatooine, did not know her parents, and became a child slave very young. After displaying technical prowess in her youth, she got taken in by Teemo the Hutt, Overlord of Mos Shutta. While working for him- and even prior to working for Teemo- she mostly stayed at home, stayed close to the ships, or stayed inside where she was needed to fix things. Thus, her knowledge of much of the world is decently limited.
One day, Azara opted to try to distract and cover up one of Teemo's dancer's escapes. Teemo found out about her cover up and intentional deception, and forced her to flee as well.
Motivation
Obligations
Description
6'2" I guess, not counting montrals. So taller than that by. 6 inches ???