Well Rounded |
1 |
|
Choose 2 skills to become career skills (Ranged Light, Perception) |
Cunning Persona |
1 |
|
Suffer 2 strain to use cunning instead of presence when making Charm checks. |
Grit |
2 |
|
+1 Strain per rank |
Codebreaker |
3 |
|
Remove 1 setback per rank of codebreaker to decrypt communications or break codes. Decrease difficulty of checks to decrypt communications or break codes by one per rank. |
Toughened |
1 |
|
+2 Wounds per rank |
Bypass Security |
2 |
|
Remove 1 setback die per rank from checks to disable security devices or open locked doors |
Analyze Data |
1 |
|
Once per session, after capturing enemy data, may make an average knowledge warfare check, if successful, may add success equal to ranks in knowledge warfare to a check relevant to the information |
Creative Killer |
2 |
|
Reduce critical rating of improvised weapons by 2 per rank of Creative Killer to a minimum of 1 |
Convincing Demeanour |
1 |
|
Remove 1 setback per rank when making Deception or Skullduggery checks |
Inside Person |
1 |
|
Once per session, spend one destiny point to establish that you have been undercover in a facility or large vehicle for some time. Add 2 advantage to all checks made by you and your allies involving this location |
Dedication (Cunning) |
1 |
|
+1 Cunning |
Counterespionage (Change Skill (Charm) |
1 |
Signature |
Spend 2 Destiny Points. Make an opposed Knowledge (Warfare) or Charm vs Deception check against an enemy agent or espionage leader, if successful, you automatically foil one of their plans or schemes. |
Natural Charmer |
1 |
|
Once per session, may reroll one Charm or Deception Check |
Industinguishable |
2 |
|
Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable. |
Inside Knowledge |
1 |
|
Once per session, while inside an enemy vehicle or facility, may make a hard skullduggery check to find a personal scale item with a rarity no greater than 2 + Cunning |
Frenzied Attack |
1 |
|
When making a Melee or Brawl check, may suffer 1 strain to upgrade the check up to ranks in Frenzied Attack. |
Soft Spot |
1 |
|
Once per session, spend 1 Destiny point to add cunning to damage. |
Defensive Stance |
2 |
|
Once per round, take the defensive stance maneuver and suffer strain up to ranks in Defensive Stance to upgrade the difficulty of incoming attacks by the amount suffered. |
Jump Up |
1 |
|
Once per round, you may stand from seated or prone as an incidental. |
Dodge |
2 |
|
Suffer a strain to upgrade difficulty of incoming attacks up to ranks in dodge |
Natural Rogue |
1 |
|
Once per session, may reroll 1 Skullduggery or Stealth check |
Clever Solution |
1 |
|
Once per session, may spend a destiny point to use cunning instead of the linked characteristic. |