Codename: Noble by Logyboy77

Species
Human
Career
Spy
Specializations
Sleeper Agent, Infiltrator
System
Edge of the Empire

4
Threshold 15
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

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Characteristics

3
3
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 4
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) X 2
Coordination (Ag) X 3
Deception (Cun) X 3
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 3
Stealth (Ag) X 3
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Lucky Blaster
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Combat Knife
Range
Engaged
Skill
Melee
Damage
4
Critical
3
Vac Attack Mk-127 Concealable Disc Launcher
Range
Short
Skill
Ranged: Light
Limited Ammo 4, Pierce 1, Vicious 1
Damage
6
Critical
3
N4SR Pistol
Range
Medium
Skill
Ranged: Light
Damage
7
Critical
1
Pash's Knife
Range
Engaged
Skill
Melee
Damage
4
Critical
3

0
520
530
5/8

Weapons & Armor

Lucky Blaster - Add 2 boost die to aim maneuvers instead of 1, but cannot use a second aim maneuver

N4SR Pistol

Vac Attack Mk-127 Concealable Disc Launcher - May change weapon's spread to an arc with a maneuver. This gives the weapon Blast 6, but if activated, exhausts the weapon's ammunition.

If one is worn on each wrist, may be fired as a single weapon with Linked 2.

Noticing that this weapon is worn requires a Hard (3 difficulty) Perception check.

Reloads of 4 discs cost 100 credits.

Combat Knife

Heavy Clothing

Pash's Knife

Personal Gear

Earbud Commlink - Hard perception check to see

Disguise Kit

Authentication Tools - Add 2 boost die to checks to determine if documents are falsified.

Security Sweeper - Make an Average Computers check to discover presence and location of recording or espionage devices within medium range. If recording or espionage device is hidden, make Computers vs. Mechanics check against the Mechanics skill of the hider.

Agent's Bag - Contains a set of gear attachments, custom to the agency distributing it.

Comlink Bug - Broadcast all incoming and outgoing signals from a comlink to remote listener within medium range.

Slicer Gear - This is a set of equipment which allows hacking into computer systems, sometimes making an impossible job possible or simply making a routine one easier.

Comm Scrambler - Add 2 setback dice to any attempt to decypher the encrypted transmission.

Cyber Disguise - Counts as a standard disguise kit.

Count as having 2 ranks in the "Indistinguishable" talent.

Changing general features requires 1-3 rounds.

Taking the appearance of a specific individual requires through study and a Hard (3 difficulty) Deception check. Cannot change general shape or size, or add/subtract limbs.

Implanted Cyberjack - Suffer 2 strain to decrease difficulty of a Computers check to disable a security device or slice into a computer system by 2.

Neuromachine Interface - Piloting linked vehicle allows user to use Coordination skill instead of a Piloting skill.

Assets & Resources

Flawless Disguise - When making a Imperial disguise, it is considered flawless.

Imperial Databank - You have an in depth knowledge of Imperial protocols, rules, and procedures.

Mimicry - You have gotten so good at disguising yourself and controlling your facial muscles and vocal cords, that you can fool any lock system, such as audio biometric, or facial locks. There is nowhere you cannot go.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Well Rounded 1 Choose 2 skills to become career skills (Ranged Light, Perception)
Cunning Persona 1 Suffer 2 strain to use cunning instead of presence when making Charm checks.
Grit 2 +1 Strain per rank
Codebreaker 3 Remove 1 setback per rank of codebreaker to decrypt communications or break codes. Decrease difficulty of checks to decrypt communications or break codes by one per rank.
Toughened 1 +2 Wounds per rank
Bypass Security 2 Remove 1 setback die per rank from checks to disable security devices or open locked doors
Analyze Data 1 Once per session, after capturing enemy data, may make an average knowledge warfare check, if successful, may add success equal to ranks in knowledge warfare to a check relevant to the information
Creative Killer 2 Reduce critical rating of improvised weapons by 2 per rank of Creative Killer to a minimum of 1
Convincing Demeanour 1 Remove 1 setback per rank when making Deception or Skullduggery checks
Inside Person 1 Once per session, spend one destiny point to establish that you have been undercover in a facility or large vehicle for some time. Add 2 advantage to all checks made by you and your allies involving this location
Dedication (Cunning) 1 +1 Cunning
Counterespionage (Change Skill (Charm) 1 Signature Spend 2 Destiny Points. Make an opposed Knowledge (Warfare) or Charm vs Deception check against an enemy agent or espionage leader, if successful, you automatically foil one of their plans or schemes.
Natural Charmer 1 Once per session, may reroll one Charm or Deception Check
Industinguishable 2 Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable.
Inside Knowledge 1 Once per session, while inside an enemy vehicle or facility, may make a hard skullduggery check to find a personal scale item with a rarity no greater than 2 + Cunning
Frenzied Attack 1 When making a Melee or Brawl check, may suffer 1 strain to upgrade the check up to ranks in Frenzied Attack.
Soft Spot 1 Once per session, spend 1 Destiny point to add cunning to damage.
Defensive Stance 2 Once per round, take the defensive stance maneuver and suffer strain up to ranks in Defensive Stance to upgrade the difficulty of incoming attacks by the amount suffered.
Jump Up 1 Once per round, you may stand from seated or prone as an incidental.
Dodge 2 Suffer a strain to upgrade difficulty of incoming attacks up to ranks in dodge
Natural Rogue 1 Once per session, may reroll 1 Skullduggery or Stealth check
Clever Solution 1 Once per session, may spend a destiny point to use cunning instead of the linked characteristic.

Background

-REDACTED- was born in the heart of the Empire on the planet of Coruscant shortly before the Clone Wars ended. Displaying an affinity with computers and deception, he secured himself a place within the prestigious Imperial Academy. After graduation, he was assigned as an ISB field agent working undercover amongst the Empire to root out dissent. After 3 years of service, he defected to the Rebellion on account of the atrocities his so called "Grand Empire" was committing to it's own people and others. Upon contact with the Rebellion, he was assigned the codename Noble and was tasked to infiltrate Imperial military and civilian organizations and secure valuable data for the Alliance.

Motivation

Cause: Overthrow the Empire

After witnessing firsthand the atrocities of the Empire around the Galaxy, Noble defected to the rebellion, and is currently serving as an infiltrator for the purposes of data acquisiton.

Obligations

Duty: Intelligence - 21
Rank 3

Description

An unassuming man, standing at an 5'11 with brown hair and brown eyes. He has a clean shaven face and short military style hair. He speaks with an obvious Imperial accent when he isn't putting on a persona. He looks to be 24 years of age.

Other Notes

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