Ashyx's second lightsaber, blaster pistol (Defender sporting pistol), Noble robes (+1 blue die in social encounters), concealing robes, All-weather robes, Heavy robes, 1 captured lightsaber, 2 Stimpaks, Darth Rayth's armor (+3 soak, +1 melee defense, Cortosis, multi-band commlink, voice modulator, removes 2 black from Athletics/Stealth)
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry
7
P, K, AS, JB
3 strain to reduce damage by 9 from melee
Toughened
2
Padawan, JB
4 wounds
Reflect
4
P, K, AS
3 strain to reduce damage by 6 from ranged
Sense Danger
1
Padawan
remove 2 black dice 1/session
Well Rounded
1
Padawan
2 additional skills (streetwise, ranged [light])
Force Rating
2
Padawan, Knight
+2 FR
Jump Up
1
Knight
rise as incidental
Researcher
2
K
Remove 2 black for knowledge checks, takes 50% time
Improved Reflect
1
Knight
3 threat to redirect attack
Sense Emotions
1
K
1 blue to charm/coercion/deception unless immune to FP
Improved Parry
1
Knight
3 threat to redirect attack
Balance
1
K
Add FR to Cool roll at the end of the encounter
Quick Draw
1
P
Draw weapon as an incidental
Will of the Force
1
K
1/round on failing a skill check flip dark side to light side point
Ataru Technique
1
AS
Agility for lightsaber
Grit
2
K, P
+4 Strain
Dodge
1
AS
Take 1 strain to upgrade attack roll against you by 1
Intimidating
2
Juyo Berserker
Suffer 2 strain to downgrade Coercion twice
Conditioned
1
AS
Remove 1 black die from Athletics, Reduce fall damage by 1
Lethal Blows
2
Juyo Berserker
Add +20 to Critical Strikes
Embrace Your Hate
2
Juyo Berserker
Spend 1 DP and suffer conflict equal to Dark Side Destiny Points to add equal amount of damage to melee attack 2/encounter
Hawk Bat Swoop
1
Ataru Striker
Hawk Bat Swoop Action: Make a Lightsaber (Agility) Check against target within Short Range, adding FR; Spend pips to engage target and gain advantages on the check
Quick Strike
1
JB
+1 Boost against targets that have not acted
Multiple Opponents
1
JB
+1 Boost against multiple targets
Inner Peace
2
JB
1/encounter convert 2 Dark Side to Light and reduce Conflict gained by 2
Nobody's Fool
1
Master
Downgrade incoming Charm/Deception/Coercion by 1
Dedication
3
JB, Knight, AS
+1 Willpower, +1 Cunning, +1 Agility
Vaapad Control
1
JB
May spend 1 strain to downgrade Lightsaber checks by # of Light Side points in pool
Saber Swarm
1
AS
1 Strain, Gain Linked 4 (FR)
Force Powers
Force Rating
4
Power
Influence
Description
30 xp; may spend pips to add sux/adv to Charm, Coercion, Leadership, Deception and Negotiation
Upgrade
Effect
Magnitude
Spend pips to add advantage or successes on check
Range
Strength
Spend 1 pip to inflict 2 strain on target
Control
Discipline vs Discipline to make a target believe something untrue
Power
Move
Description
Base power; move small objects short range
Upgrade
Effect
Control: Pull
May pull objects out of secure mountings/opponents grasp
Strength x 2
1 pip per 2 size
Range
2 bands per pip
Control
May attack with Discipline
Power
Sense
Description
May sense target's emotions
Upgrade
Effect
Control
Upgrade twice
Control
Commit one die to upgrade attacker's difficulty
Control
Commit one die to upgrade your combat checks by 1
Control
One additional use
Power
Enhance
Description
Use pips to add advantages/successes on Athletics
Upgrade
Effect
Control
Vertical jump within range
Control
Use Enhance with Coordination
Control
Commit Force Dice to increase Agility by 1
Control
Use Enhance with Pilot (Space)
Control
Horizontal jump within range
Control
Use Enhance with Pilot (Planetary)
Power
Foresee
Description
Base power
Upgrade
Effect
Strength
Spend pips to get details
Background
Was sold to Black Sun by her half-brother, Xavan; she spent her early childhood trained as a household attendant with the intent to train her as a courtesan
Her half siblings still run the household on Falleen
Her abilities manifested as she entered her early teens, thought she kept it secret; and on her thirteenth birthday she was sold to the Pykes
Her paths crossed with Qui-gon Jinn and Dooku on Oba Diah while they were on an undercover mission; the pair had wound up in one of the Pyke prisons, and Ashyx offered a bargain: she would help them in their mission, and in exchange they would teach her the ways of the Force
Agreeing reluctantly they made their escape, and in so doing Ashyx demonstrated her capabilities to the two Jedi
Her admission was controversial, but the young Falleen was suited to the Jedi philosophy; despite her life as a slave she was skilled, intelligent, and possessed mastery over her emotions well beyond her years
The council was reluctant but Dooku’s persuasive nature convinced them to admit her for training, and six months later, after Jinn passed his trial, Dooku took Ashyx on as his own learner
Ashyx’s time as a padawan is noted as one of the shortest in the order; she entered the Jedi Order at age 15, and graduated Dooku’s tutelage at age 19. This was 33 years ago.
This places Ashyx’s age around 42 (though she is still obviously very young for a Falleen as their lifespans are about 250 years)
She has spent a large chunk of her Knighted lifetime traveling and doing the weird oddball missions as a Jedi Watchman; it was on one of these missions to Dathomir that she encountered her own padawan a few years back
Motivation
To unmake Black Sun; she was sold into slavery and abandoned as a young child and rescued by the Jedi. She'd never admit it openly but she abhors slavery and it inspires deep anger in her.
Tall (around 6'), violet eyes, green scaled skin that's tattooed up her neck that blends into the scales, dark black hair cut to shoulder length that fades to a lighter ebony brown near the tips due to sun bleaching
Black flight suit with red trim, knee high boots, dark robe/cloak (think Anakin's outer robe in Episode 3)