Conor Sharrel by skullthrone1

Species
Human
Career
Smuggler
Specializations
Gunslinger/Force Sensitive Emergent/Sharpshooter/Seer
System
Edge of the Empire

4
Threshold 18
Current 0
Threshold 16
Current 4
Ranged 0
Melee 0

Characteristics

2
5
2
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) X 3
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Relby-K23 Blasters (2)
Range
Medium
Skill
Ranged: Light
Pierce 2, Stun Setting
Damage
11
Critical
3
Riot Shield
Range
Engaged
Skill
Melee
Defensive 2, Deflection 2, Disorient 1
Damage
2
Critical
6
Stun Grenade (3)
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Damage
13
Critical

10
950
787
8/14

Weapons & Armor

Relby-K23 Blasters (2)
Paired Weapons (Reduce ADV required to hit with second weapon when two-weapon fighting by 1.)

Riot Shield

Cresh "Luck" Armor
Features: Add automatic Advantage to Vigilance checks.
Attachments: Threat Monitor add 3 Advantage to all initiative check mod.
1 Innate Talent Quick Strike.

Military Backpack: 1 Increase Encumbrance Threshold by 6 Mod, Cumbersome 2

Utility Belt: 1 Increase Encumbrance Threshold by 1 Mod

Personal Gear

((Sith Holocron hidden compartments. Sold))

Zozy's Holo frequency

Custom Holo (black market model. can't be traced. Couple channels-black market)

Kok Hat

Assets & Resources

pack of cig
1 bottles of alcohol.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit (4) Edge of the Empire PG 136 Each rank of Grit increases a character’s strain threshold by one.
Quick Strike (2) Edge of the Empire PG 141 When performing a combat check during combat, the character adds a Bonus Die (Blue Die) per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.
Call'em Fly Casual Do not add (1Bl) die due to the use of the aim manuver.
Lethal Blows (3) Edge of the Empire 138 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Rapid Reaction (2) Edge of the Empire 154 Suffer a number of strain to add an equal number success to inivative checks. Strain cannot exceed in rapid reaction
Quick Draw Edge of the Empire PG 141 Once per round, draw or holster a weapon or accessible item as an incidental.
Toughend (3) Edge of the empire PG 158 The character increases his wound threshold by two per rank of Toughened.
Spitfire Fly Casual After a successful combined check with two Ranged (light) weapons additional hits can be allocated to other targets within range of the weapon
Guns Blazing As a incidental suffer 2 strain to avoid increasing the difficulty of a ranged {light} check to attack with two weapons
Dedication (3) Edge of the Empire PG 134 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Sense Danger once per season remove 2BLACK from any 1 check
Insight Edge of the Empire PG 137 Perception and Discipline become career choices
Uncanny senses Edge of the Empire PG 145 Add 1B per rank of Uncanny Reactions to all perception checks
Touch of Fate once per season add 2BLUE to any 1 check
Uncanny reaction (2) The character adds a Bonus Die (Blue Die) per rank of Uncanny Reactions to all Vigilance checks.
Dodge Edge of the Empire PG 146 When targeted by combat checks may preform a dodge incidental to suffer a number of train no greater than the ranks of dodge then upgrade the difficulty of the check by that number
Balance When the character recover from strain at the end of each encounter, he may roll his Force rating in Force dice. He regains additional strain equal to the number of white circles gained from the Force Die (White die).
True Aim (2) Once per round may preform a true aim maneuver to gain benefits of aiming and upgrade combat check once per rank of true aim
Sniper Shot Before making a non-thrown ranged attack may preform a sniper shot maneuver to increase the weapons range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Indistinguishable (2) The character’s appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable.
Deadly Accuracy When acquired choose 1 combat skill (LIGHT) add damage equal to ranks in that skill to one hit of a successful attack with that skill.
Slight of Mind (2) Force Talent The character adds a Bonus die per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force Powers.

Force Powers

Force Rating
2
Power
Foresee
Description
Upgrade Effect
Basic Power The Force user can feel the Force flowing around everything, seeing what is and what will be.The user may spend 1L to gain vague hints of events to come, up to a day into his future.
Duration (2) Spend FORCE to increase the days into the future the user can see equal to Duration upgrades purchased.
Strength (2) Spend FORCE to pick out specific details equal to strength upgrades purchased
Control: Initiative (Success) When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. He may spend Light to gain 1SUC per point on the check
Control: Initiative (Maneuver) When preforming a Foresee power check as part of an initiative check, the Force user may spend FORCE to allow all affected by targets to take one free maneuver before the first round of combat begins.
Magnitude (2) Spend FORCE to increase targets affected equal to Magnitude upgrades purchased

Background

When Conor was born on the world of Naboo. His mother's name was Serenna Sharrel and his father a high born noblemen was named Zenon Highlord. His parents fell in love during their younger years and ended up having a love child, sadly his father never vowed to marry her and over time left the both of them. However despite this she was given a large sum of money for her silence and so silent she remained for the sake of her and the child. A mild life she and Conor had as he grew however even in younger years he had a awful habit of stealing things whenever he had the chance or opportunity.

At the young age of 15 he had dropped out of school despite his high scores and an offer to a wealthy college. Instead he found the life of stealing from the wealthy and the smug, smuggling things here and there and even doing some small trade with an up and coming group of smugglers called the Darkwalkers. But he ended up stealing from someone he was never meant to steal from, but ended up doing so anyway, out of rage or sadness or for the sake of curiosity stole from his supposed father Zenon Highguard. A very expensive relic unknown in nature and ended up selling it to the Darkwalkers for a very nice price.

Outraged Zenon ordered the arrest and exaction of Conor and in fear Conor dwelt in the underground. Having to survive one close encounter after the other, using all the credits he had earned from stealing from Zenon in order to bride, smuggle and flee out of the Naboo system. For the next 2years Conor worked odd jobs here and there, even joining a pirate group called the Screeching Stars a group of twi'lek, Togruta and humans. Even fell in love with a young Togruta girl named Zozy Vimosh. The next year the Screeching Stars was ambushed by pirate's and was forced to separate and escape breaking them apart. Conor tried for months to find any remnant of the group, specially for Zozy but he couldn't and with a heavy heart had to give up the search or be gunned down by pirate's.

Now at the age of 19 Conor had survived one troublesome situation after the next, however he will not be brought down, he'll keep on fighting and take each piece of his life back, even if it means being sent off into the void, he'll face it with his dashing smile and soldier on right inside.

Motivation

After getting his mother into so much trouble, after being unable to stay with Zozy; Conor will find a way to reclaim everything he has lost and more, he won't be chased off for long he'll find his redemption in the realms of fire and stroll through the void in order to take the pieces of his life back and then some.

Obligations

Despite his growing life in a modest house with a beloved mother he never felt a safe life was a good life. A safe life was something one did who didn't know how to experience true life, the thrill of taking on the world and from the nobles, to see the happy faces of the lower class and to earn a lot of creds was what made his life worth living.

Conor had made a very small name for himself among the lower and unlawful class of people when he had stolen from the Highlord Family.

Description

Other Notes

Cago-Hutt ((124,000k debt)) Bucket HWK-290 Modified 8-rooms holds 100 Metric Tons.
Vender speeder renter- Ding-ming
Sena has 7,000 cred))
Blineen mod owner.
6 Stimpack ((Missions Taris, Naboo,Dantooin))

(( 1month and a half paid for ship.))

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