Threshold | 14 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 3 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 1 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 1 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 3 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 2 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 3 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 3 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
CZERKA ARMS C-10 "DRAGONEYE REAPER" HEAVY BLASTER PISTOL |
RangeMedium |
SkillRanged: Light |
|
Stun Setting, Custom Grip |
Damage8(11) |
Critical3 |
|
PUNCH DAGGER |
RangeEngaged |
SkillMelee |
|
pierce 1, Add ■■ to Perception checks to find on a person's body. |
Damage+1 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Street Smarts | 1 | Far Horizons 32 | Remove black die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks |
Toughed | 1 | Far Horizons 32 | Gain +2 wound threshold. |
Good Cop | 1 | Far Horizons 32 | May spend2 advantage from a Charm or Negotiation check t o upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop. |
Bad Cop | 1 | Far Horizons 32 | May spend 2 advantage from a Deception or Coercion check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop. |
Quick Draw | 1 | Far Horizons 32 | Once per round, draw or holster a weapon or item as an incidental. |
Point Blank | 1 | Far Horizons 32 | Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. |