Edge of the Empire
| Threshold | 16 |
| Current | 18 |
| Threshold | 13 |
| Current | 10 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Solid Repairs | 3 | EotE 89 | Repair +1 hull trauma per rank when repairing ships and vehicles. |
| Fine Tuning | 1 | EotE 89 | Reduce +1 system strain per rank when reducing system strain from ships or vehicles. |
| Toughened | 2 | EotE 89 | +2 wound threshold. |
| Gearhead | 2 | EotE 89 | Remove steback dice per rank from Mechanics checks, halve credit costs to mod attachments. |
| Grit | 1 | EotE 89 | +1 strain threshold. |
| Enduring | 1 | EotE 89 | +1 soak |
| Bad Motivator | 1 | EotE 89 | Once per session, may make a Hard Mechanics check to cause one device to spontaneously fail. |
| Redundant Systems | 1 | EotE 89 | Once per session, may make an Easy Mechanics check to harvest components from a working device to repair a broken one without disabling the first device. |