Utinni |
2 |
|
The character removes a Setback Die (Black Die) equal to the character’s ranks in Utinni! from checks made to find or scavenge items or gear. These checks could include Negotiation, Perception, or other checks, depending on circumstances and the GM’s discretion. Such skill checks take half their normal time (this does not increase with multiple ranks of Utinni!) |
Speaks Binary |
2 |
|
When directing NPC droids may gain a boost die per rank on checks. |
Grit |
1 |
|
Gain +1 Strain Threshold |
Toughened |
1 |
|
Gain +2 wound threshold |
Side Step |
1 |
|
Once per round on the character’s turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character. |
Inventor |
2 |
|
When constructing new items or modifying existing attachments, the character may choose to add a Bonus Die (Blue Die) or remove a Setback Die (Black Die) from the check per rank of Inventor. |
Jury Rigged |
2 |
|
The character chooses one personal weapon or piece of armor per rank of Jury Rigged. |
Dedication |
1 |
|
Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. Agility |
Known Schematic |
1 |
|
Once per game session, the character may spend a maneuver to make a Hard Knowledge (Education) check. Success means the character is familiar with a building or capital ship’s design. He now knows the location of critical components or facilities within the ship or vehicle, as well as his own location. He can also plan unconventional routes around onstacles. Additional Successes, Advantages, or Triumphs results can reveal other useful information at the GMs discretion. |
Utility Belt |
1 |
|
The character may spend one Destiny Point to perform a Utility Belt incidental to produce a previously undocumented – but essential – small tool from his utility belt, satchel, or pockets, with a rarity no greater than 4. This cannot be a weapon unless the weapon has the Limited Ammo 1 quality. |
Tinkerer |
2 |
|
The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one. |
Brace |
1 |
|
As a maneuver, the character may Brace himself. This allows a character to remove a Setback Die (Black Die) per rank of Brace from the next skill check based on changing conditions: inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |