Zassh Fenn (Ver #2) by Gunny

Species
Trandoshan
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

4
Threshold 17
Current 0
Threshold 11
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Claws
Range
Engaged
Skill
Brawl
Damage
3 +1
Critical
3
Jury-Rigged "Precision X" Marksman Rifle
Range
Long
Skill
Ranged: Heavy
Pierce 1, Stun Setting
Damage
10
Critical
3
Garotte
Range
Engaged
Skill
Brawl
Stun Setting
Damage
-
Critical
-

0
100
200
12/12

Weapons & Armor

"Precision X" Marksman Rifle (1500 credits, 5 Encum, Jury Rigged +1 Damage), 1 HP

Stun Setting reduces range to Medium.

Armored Clothing ( -1,000, 1 HP, 1 Def, encumbrance 3, 1 Soak)

Garotte
(A successful attack against a target causes them to become suffocated. Breaking free requires an opposed Brawl vs Brawl check, with an additional setback die for each round they have been caught.)

Personal Gear

Comlink

Ascension Gun

Make an Easy (1 difficulty) Ranged (Light) or Coordination check to fire the grappling hook onto an object up to medium range. As an action, can reel in the cord to pull themselves to the surface (1 range band per round).

Backpack (+4 Encum thresh)

Breath Mask/Respirator


CorChemCo "Quickflash" Burning Gel

Gel deals 10 damage and has the Burn 5 and Pierce 5 qualities on contact.

Binders

Breaking free requires a daunting (4 difficulty) athletics or coordination check.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Regeneration 1 Racial Regeneration: When using long rest or bacta to heal wounds, heal another wound. May regenerate limbs, taking at least a month to be usable.
Claws 1 Racial Claws: Brawl checks deal +1 damage to opponent with critical rating of 3.
Infrared Vision 1 Racial Remove one setback die from darkness.
Toughened 1 EotE, p. 69 Add +2 wound threshold.
Jury Rigged 1 EotE, p. 69 Select one weapon, armor, or item a permanent improvement while it is in use.

Background

Zassh was born on the planet of Dosh. He spent his childhood as a street urchin, he has yet to know his biological parents even as a young adult. One day, Mandolorian warriors with strange armor that seemed tailored to only Trandoshans came near his village. They saw him as a teenager, taking bounty hunting jobs for the local crime lords show wanted someone dead. These warriors found him in the middle of a hit, the barrel of his slugthrower in his hand as he finished the job. The warriors were interested in his tracking prowess, they took him in soon after. They then revealed that they themselves were like him, however they adopted the Creed and formed a clan. He was offered to come into Clan Fenn, so he took it. He had been trained on the planet of Concord Dawn, where he saw many other Mandalorians who trained on the shattered planet. He was then trained until his young adult years, where he was sent off into the world. His personal trainer and father figure, Jass Fenn sent him to a Bounty Hunter Guild. Present day, Zassh finds himself now joining this Guild for glory and riches.

Motivation

Code-

Always Get Paid

Obligations

Obligation: 6

Notoriety: Zassh likes to keep himself under the radar, and prefers to not make a huge scene when he does contracts. If he does, the believes he has failed his clan and that his training was for nothing.

Description

A 6'0, light green scaled Trandoshan with amber slitted eyes. He dons cloth clothing with steel gray colored armored padding with a Mythosaur skull on his chest, and an optional hood that stays up or down depending on the situation. He has gear and the like on his person, with a sling to hold his blaster and climbing gear hooked onto his burlap weave backpack with his comlink device.

Other Notes

Mechanics (-5 xp)

Mechanics (-15 xp)

Ranged (Heavy -5 xp)

-20 XP, Ability 2

-10 XP Coercion Rank 2

-5 XP Toughened

-10 XP Knowledge Underworld


-10 XP Jury Rigged

-5 XP Streetwise

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